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A jam submission

Escape The BunkerView game page

Observe, solve, escape.
Submitted by taikuukaits — 1 day, 12 hours before the deadline
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Escape The Bunker's itch.io page

Results

CriteriaRankScore*Raw Score
Ultimate Impression (this decides the winners)#213.0003.000
Visual Design#233.3083.308
Audio Design#332.6152.615
Humor#571.4621.462

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Great game loved the puzzles the last one was the toughest i had 2 numbers and just brute forced the 3rd

Submitted

This was pretty good, I really liked the puzzles and I thought the checkerboard one with the nails and can was really clever. It was cool how things revealed themselves over time as you went through each room.

Submitted

Solutions for those who got stuck:

  1. The number of concrete bricks
  2. The colors of bottles on the sink
  3. Use the shovel to reveal the cigarette, then follow the numbers on the grid, as mapped to the can, nails, and cigarette
  4. The number of lights in rooms with paintings, ordered by the number of paintings in each room
  5. Use the colored circuits on the switchboard reveal the numbers on the monitors next to the vegetables, order by the vegetables next to the door

Main criticisms (places where I got stuck for a long time):

  • Nails are way too hard to see at first, which makes the grid very confusing
  • Having the two paintings separated on opposite walls in the switchboard room makes it hard to realize there are 1/2/3 paintings and thus an ordering, so it becomes faster to just brute force check the last digit on the final door
Submitted

I completed the game, but I could not figure out the painting puzzle. I just did not understand it. On top of that, I really don't understand how this had the theme of Erosion in the game. I did not really get the feeling of horror either.  The game did, however, seem fun in concept, and once I figured out things, it was nice to have completed the puzzle.

Submitted

SFX were good, a background music track would have been appreciated. The puzzles were all solvable and watching me play entertained my wife. I agree with others that there are myst vibes, but I think the controls are better here. 

As a last note, some guidance on what the controls are would be appreciated. It took a bit to figure out how to interact with the puzzles.

Submitted

Reminds me of old Myst Games, well done. the footsteps could use a little workf and I figured out the escape door before the door with the painting above it so not sure how

Submitted

Reminds me of old Myst Games, well done. the footsteps could use a little workf and I figured out the escape door before the door with the painting above it so not sure how

Submitted

I kinda brute forced the vegetable door with 2/3, never unlocked the painting one xD I had fun! Camera controls were a bit finicky but I got the hang of it. Nice game!

Submitted

Nice game! Really fun to play, with some interesting puzzles. The painting one had me thinking for a minute XD. It would be great to have sliders for mouse sensitivity and volume. Congrats on the entry! :D

Submitted

At first, I thought it would be tedious, but I was surprised by the puzzles. It's rare to see well-executed puzzles these days, and the puzzles in this game are simple but well done. The table and PC don't collide, and the environment lacks shadows, but you can overlook that.