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A jam submission

BeadoView game page

Submitted by autumnalheart — 2 hours, 32 minutes before the deadline
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Beado's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#352.2143.500
Visuals#392.2143.500
Innovation#411.8973.000
Theme#412.0553.250
Overall#421.9243.042
Audio#441.5812.500
Gameplay#491.5812.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you incorporate the given theme in your game?
- The main collectible are various small beads
- I wanted the game to look and feel toy-like

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Comments

Submitted

This is a very cool game, there are so many levels and the idea is incredible.

Some things:

I do agree that the screen is too small. And the main menu is quite busy, maybe that's would be better when the game was bigger.

It took me a bit to figure out what bead is currently selected (probably also fixed by screen size).

I don't know if that is supposed to happen but I can keep shooting the last bead even if i have none left.

Sadly I don't know why but one time I killed all enemies but the door didn't appear.

Developer(+1)

Hi! Thanks for playing my game and giving feedback!

Yeah, between what others have said, I'm definitely going to try to clean up the UI and allow for more screen sizes.

Unless its another glitch, the key should either spawn on defeating an enemy or directly in the level.

Submitted

Ohh I didn't know about a key, since the game is small I didn't see it, I must have collected it the other times on accident. Sorry about that.

Developer(+1)

Oh no its fine! That just means I didn't make the key noticeable to players whether or not its collected.

Submitted(+1)

the concept is super great and its a lot of fun, its just that the screen is very small and full screening is broken. it hurts to play too long but i really wanted to play too long, this is incredibly well done.

Developer(+1)

Thanks for playing! I'll make sure to allow for better screen sizing.

Was there anything else causing strain, or was it just the screen?

Submitted

i think its just the size

Submitted

> I wanted the game to look and feel toy-like

Mission Accomplished! The design definitely evokes a 90s toy

Developer

Thank you!