Hi all,
For the last 5ish years I was teaching secondary and adult literacy. I also did a far amount of union organizing, so I am no stranger to getting groups of people together. Before that period in my life, my background was in the arts. I love writing, film making, and print-making, and at some point I could play 10 different instruments proficiently. I LOVE LOVE game making. In general, I find joy and belonging in working in collaborative spaces with artists of all types.
I am a novice in Unreal Engine with about a years experience and 1 rough prototype that I collaborated on with my brother. Recently, I was really inspired by some of the Toge games in terms of scope and size. If you haven't checked out Giant's Path, I recommend you do so (it's free to play).
I am interested in making games with social critiques and/or strong narratives that are open for all to enjoy. However, my expectation is that this project is fully consensus-driven and collaborative. I don't want to do something I don't want to do and I don't want you to do something you don't want to do.
If you're interested in collaborating, these ideas should give you a pretty clear idea whether we mesh and you should reply, so we can connect! If you think they're boring or I'm boring, I wish you luck. If you're a pirate, plunder away! Here they are:
- A survival game on the planet Io where you're abandoned on the volcanic surface by an evil corporation.
- A Lord of the Flies-JRPG where you're stranded on an island inhabited by Nazis.
- A wave game where you play as a dying swordmaster who must help townspeople flee during a giant mech attack.
- A silly "LeMons" racer game
Time is often a crucial factor. I live in California PST. If you're a planner, as I am, you may expect a few hours per week or a 1 or 2 month commitment (which of course depends on who is interested among other things), but, of course, I am open to collaborating on that as well.
-Jamie



