Play game
All Roads to Faerie's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narration and branching | #1 | 4.000 | 4.000 |
| Audio | #3 | 3.222 | 3.222 |
| Overall | #5 | 3.000 | 3.000 |
| Gameplay | #8 | 2.333 | 2.333 |
| Art and Aestethic | #9 | 2.444 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
spewkybits
Leave a comment
Log in with itch.io to leave a comment.


Comments
This was great! I really liked how deep and detailed the writing was.
Thank you! 🥰
Great interactive fiction game. It was descriptive, immersive, had plenty of cultural knowledge (locations, food, folklore), and intriguing. There was plenty of music for nearly every section. Characters were well-written, and at some moments had emotional weight. You rewarded the player with hidden gems when they decided to explore around. My only criticism is that I felt very uncultured and was unaware of some of the options that were being provided. This could be fixed through offering a 'lay-up' possibly when they first arrive in the country. For instance, "I could ask about the feared sea maidens 'Rusalka' or the protectors of the forests. I didn't know what Musaba was and saw it was a food dish but it turned out to be a site for art murals. The story is told from someone knowledgeable of these places/folklore/locations but most players won't know it. Another thing I wanted to mention is that the game has a tricky balance in design like having indicators of what choices will lead us to learn more about our own lineage vs exploring places. I was under the impression that each place could potentially give us breadcrumbs of our own ancestry. The spirals in the journal which matched the symbols on the dress in that one village was interesting and well placed. I wish there were more things from the diary which have clued us into which options might yield some more information about the fae or could possibly activate the necklace. With that being said you did reward us with hidden gems as we learned more about folklore from around the world which i found very intriguing. Overall it was a well developed story that provided us with many dialogue options.
I recorded a reaction video to the game and can post it to your game page if you'd like. Will edit out most of the dead air and the feedback I provided is the for the most part the same as in the video.
That would be amazing, thank you!
Thanks for your feedback! I did suffer from scope creep (lol) and had several ideas that didn't make it in with the time. I was trying to keep the overall reading shorter so didn't add as much description/explanation about the places, and I should have cut elsewhere in order to provide more context for the player. The initial idea was that picking up facts along the way would allow you to pass some kind of test at the end, or help guide you in the decisions you make with the gatekeeper fae at the fire (like not asking his name), but that didn't make it in either.
Nice! A bit too much too read for my taste but very atmospheric.
I did not like the "day loss" mechanism and I did not understand why you are hopping around in different countries...
Maybe less day loss to be able to explore a little more would be better.
Finally, it is a pity that some parts lack an image...
Thank you for your feedback!
I gotcha, it was very wordy. I made the individual pages longer in order to cut down on straight click through, but I don't have that balance down yet.
That's a note I've made, too, that it needs more backstory. It should be more clear that you're following entries made in the diary to learn about specific cultural fae. I did initially have the day loss mech set at 1 day for everything, including countries, but if you can get through everything in one sitting, why come back? ;)
I agree about the images, I ran out of time. Also I wasn't aware that I could use background images in Arcweave that stretched across multiple frames, so that's something I've learned now!