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Match3RPGPrototype's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Stealth | #12 | 3.690 | 3.773 |
| Ambition | #48 | 2.667 | 2.727 |
| Play | #55 | 2.178 | 2.227 |
| Novelty | #61 | 1.778 | 1.818 |
| Harmony | #61 | 1.600 | 1.636 |
| Overall | #61 | 1.778 | 1.818 |
| Horny | #61 | 1.245 | 1.273 |
| Sound | #61 | 1.022 | 1.045 |
| Narrative | #62 | 1.111 | 1.136 |
| Aesthetic | #62 | 1.467 | 1.500 |
| Kink | #62 | 1.022 | 1.045 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
i can't believe it's taken this long for someone to submit a bejeweled. i think. unless someone did it before and i wiped it from my memory
it's a video game, you did it! good job. resetting the board when out of moves is an inspired touch, believe it or not — i don't think most people, let alone newer devs, would think to do that.
I had to skip ahead like 30-40 episodes in the "how to make a match 3 in Godot" tutorial series I was watching in order to get that in before the deadline. It's really important to me that the player is assured that there's always a move to make!
Thank you for your feedback! ^Y^
The core is functional, and you've even got the shuffling working. I think the best approach for colorblindness compatibility is to focus on the shapes being different, varied brightness is good too. I hope you'll keep working on it, the idea sounds quite interesting!
Nice work with the icons in the post-jam update, they're very visually distinct, and I have a much better idea of what you're going for!
hell yeah let's go taz
Congrats on submitting! I hope you can build on this. I'm also learning in a similar position to you and every step counts!
o7
Not sure where the strawberry is, more explanations would be nice. GG still for submitting something!