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A jam submission

Professor Lyme's Slime LabView game page

Fuse slimes and see what happens
Submitted by NSFWacky — 3 days, 13 hours before the deadline
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Play slime experiment

Professor Lyme's Slime Lab's itch.io page

Results

CriteriaRankScore*Raw Score
Harmony#223.4863.486
Aesthetic#243.7143.714
Sound#283.0003.000
Kink#293.1143.114
Novelty#303.4003.400
Play#323.1433.143
Ambition#353.1143.114
Horny#363.0293.029
Overall#362.9942.994
Stealth#392.1142.114
Narrative#531.8291.829

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Stuff you didn't do during the jam
The only thing I didn't do was the sound effects and melodies, which I obtained from royalty-free sources.

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Comments

Viewing comments 23 to 21 of 23 · Next page · Last page
HostSubmitted(+1)

extremely charming.  sounds like you ran into the classic problem of Combinatorial Explosion which i guess i should've predicted when i picked fusion as the theme lol.  turned into a cool little toy though!

Developer

If by "Combinational Explosion" you mean the large amount of different parts for the slimes, that wasn't bad at all. On the contrary, if I were to add more parts, or a new Slime Level, drawing the new parts would be quite easy. It does take a bit of time, of course, but it's not difficult at all.

Now that the Jam is over I'm hoping to take this little interactive toy and turn it into a much better version of itself. Let's see what happens!

And, hey, thanks for hosting the Jam! It was super fun! (super stressing, too, but fun nonetheless)

Submitted(+1)

very entertaining and surprisingly more...exciting than I expected. I'm obsessed with the slimy sounds and they're sooooo cute and I love the mechanics of fruit and genitals and making things really over the top or mixing a bunch of stuff together. also the scientist is epic

Developer

Thank you! The slime sounds have been a hit-or-miss thorough the reviews; some people love them, some other hate them. I've already added a "Toggle Slime Sounds" option to be done in the post-Jam update.

And Professor Lyme sends her thanks! ;-)

Submitted(+1)

I don't know how you did this, but the game has exactly the right balance of "I understand what these variables will do" and "I wonder what will happen if I mix these together!" to make it feel like I'm an actual mad scientist growing slimes in a lab. Will this one avocado trait manage to express itself even when mixed with these fifteen banana traits? We must test it, immediately! Had a huge grin on my face the entire time playing. Awesome goofy fun!

Developer

So glad you liked it! Yes, part of the core concept was to make sure that every "Perk" had a proper evolution depending on the elements of the original slimes. In theory it's much easier to do, although in practice it required a bit of work in the art department (over 60 individual "Perks", to begin with). It's not as bad as it sounds, it just took a bit of time to draw and add each item into the game... ... ... which is also why I had to cut a few other game elements out. :-P But still, the end result is rather nifty, if perhaps also a bit lacking in core features.

Viewing comments 23 to 21 of 23 · Next page · Last page