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Dog Spell's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity / Innovation | #17 | 2.182 | 2.182 |
| Theme | #20 | 2.182 | 2.182 |
| Music/Sfx | #21 | 2.000 | 2.000 |
| Upliftment Factor | #22 | 1.727 | 1.727 |
| Overall | #24 | 1.805 | 1.805 |
| Gameplay/Fun | #24 | 1.455 | 1.455 |
| Smoothness / Polish | #27 | 1.545 | 1.545 |
| Visuals / Art | #28 | 1.545 | 1.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
how the game fits the theme?
You must upift the curse and there are illusion coins scattered
please If you used any per-made assets or AI generated content credit them
no there used to be then it didn't work and I got mad then started from scratch
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Comments
Nice parkour game , As other mentioned a instruction menu would be nice.
Excellent work! Please include instructions on controls on the game page :)
at first i couldn't break the bricks then i read the helpful comments about mouse, solid submission overall
The mouse having to be over the brick should definitely be mentioned in the game page at least, but other than that, it’s a great game with an interesting concept!
So I should've Put this in the how to play but your mouse has to be over the brick when you bite
I couldn’t figure out what to do. Tried flying all the way up as a bird, biting the wall as a dog… I’m stumped.
There are three little misses in the audio that really stand out: (1) The background music is way too short, (2) music doesn’t loop properly, there’s a jump at each repeat, and (3) the jumping sound has an enormous lead-in time to the extent that it doesn’t even feel connected to the action. eg, jump right when the music hits a kick, and the sound plays against the next snare.