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QuickDraw's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #4 | 3.683 | 3.833 |
| Overall | #14 | 3.223 | 3.354 |
| Enjoyment | #19 | 3.042 | 3.167 |
| Presentation | #22 | 3.363 | 3.500 |
| Use of the Limitation | #31 | 2.802 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
may0, Zeep
Software used
Godot, Aseprite, Reaper
Use of the limitation
The game is intended to progress to the point where it becomes too difficult to keep up and everything starts going wrong
Cookies eaten
1 ice cream
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Comments
I like the game! Though its kind of hard but its a really unique game!
Thanks for playing!
so unique
it's high noon somewhere in the world
Thats as far as i got

Its a very cool concept! and executed nicely too
Really fun and unique idea!
One thing is some kind of passive income, or a way to make certain people do duels automatically but always with the lowest quick-draw multiplier, so you can choose to waste more time at the cost of keeping your focus elsewhere.
But a well done and unique idle game!
Cool idea ! I did not really get what was intended because when advancing time I could not react fast enough to the draw (maybe a skill issue here) and playing without advancing the time felt a bit boring.
Thanks for playing! The draw happens at high noon so its always safe to fast forward throughout the night.
Good use of limitation ! I definetly overestimated myself on that one, causing my own downfall 馃槃Really well balanced I think, between being greedy and finish the game faster or playing safe. Enjoyed it a lot !
Thanks so much! I'm glad you enjoyed playing :)
This game concept is nice! I really like the use of limitation too :D
Thanks! I'm glad you enjoyed it :)
I鈥檓 genuinely impressed by how refined the game mechanics are. There鈥檚 something beautiful about them.
I could really feel how the design leads the player to bring about their own collapse and lose their grip on things.
Thanks so much I'm glad you enjoyed my game!
Btw I released an update today that balanced the progression and added a main menu
Thank you! The game feels much clearer now, with a stronger sense of progression and a more defined goal, so it feels like something I could keep playing for a long time.
Just as a small personal note, I鈥檇 be happy to see a volume control option someday. That first shot always startles me a little.