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A jam submission

Rebound HitmanView game page

You are an hitman that kills its targets using the ricochet of your bullets to get to the target without being seen.
Submitted by Big_Roomy — 1 minute, 17 seconds before the deadline
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Rebound Hitman's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#223.6744.500
Audio#232.2452.750
How do you rate the game overall (you can consider fun, dev time, etc.)?#262.4493.000
Visuals#302.2452.750
Gameplay#322.2452.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
team of one. didn't count in the end, probably 12 hours

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Comments

Submitted(+1)

I seem to agree on Bengar on a lot of these. The menu/boss scene looks great! The rest of it looks more haphazardly thrown together due to time constraints. Although to be fair I probably couldn't do the boss scene over the whole 3 hours. It was definitely a challenge and I played it a few times trying to beat that first large level. Unfortunately because there's not movement for the character it feels a bit rigid. Maybe just a bit of movement to let the player adjust the angles just a bit would be nice.

Developer

You are right !  Thanks for the review !

More movements might make it too simple, but with the right dynamism in the art/animations, it might change everything... 
I do lack skill on the level design side, i can see in hindsight, thanks to both of you, that made a difference (on the wrong side). More of level design skill, i would have seen how to make the game play feel more dynamic and clean

Submitted(+1)

This game looks great on the boss screen but the levels I assume was simple due to time?

Fun idea and mechanics tho and for sure a tricky game.

(That level text is a strange bug)

Great work on this and look forward to seeing more in future jams. 

Developer

Thanks a lot for the review ! :D
Yes, the time to make the intro, then the levels, no more time for any improvements...
To bad it takes players aback, i'll thinks about that next time