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Witchbound - WIP's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #12 | 3.354 | 3.750 |
| Horror | #15 | 3.354 | 3.750 |
| Theme | #16 | 4.025 | 4.500 |
| Creativity | #18 | 3.801 | 4.250 |
| Presentation | #18 | 3.578 | 4.000 |
| Overall | #20 | 3.540 | 3.958 |
| Story | #21 | 3.130 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which Theme did you choose?
Witching Hour
How did you implement your chosen Theme in your game?
The player is dared to spend the Witching Hour in the old witch's house.
Did you implement any of your Theme's Bonus Challenges, and if so, which ones?
The game will eventually have a looping mechanic, and a brewing mechanic for breaking the curse, and the 'companion' is already implemented.
Does your game contain AI-generated assets?
No
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Comments
it's sad u have such few ratings
the game is amazing
the typing style is nice
Hey thank you! No worries! It's my first game jam and other devs have been much more active in the community, so I'm okay! Thank you for your kind words and your time! It's definitely a tech demo at best, so please stay tuned if you really like it
This is my first game jam too!!
Great idea!, i like the graphic style you choose.
I would increase the speed of the typing in the inital message, and adding some kind of indicator because i spent the time walking in direction not knowing where to go.
Thank you for your input! I was also thinking I should speed that typing up a bit and make some kind of hint that you can hold 'e' to skip the typing. Maybe just make it type faster? And yeah, I'll have to add some signs or fences or something that act as a guide. I appreciate your time!