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A jam submission

Eyes on PaperView game page

Cheat, pass notes, and pray the teacher doesn’t catch you
Submitted by Lucas Ar — 1 day, 19 hours before the deadline
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Eyes on Paper's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay / Fun / Engagement#282.9213.200
Art Style / Visuals#323.1043.400
Theme#332.9213.200
Overall#392.7843.050
Audio / Sound Design#462.1912.400

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
My game fits the theme because it is impossible to save every student from failing

Devlog Challenge?

No

Easter Egg Challenge?

No

Game Engine?

GameMaker

Game Engine / Tools (Other)?
BeepBox

Self-made & used stuff?

Homemade Graphics/Art (e.g. models and/or textures)
Homemade Audio (e.g. music and/or sound effects)

Have you joined a game jam before?

Yes

Roughly how much time did you spend developing? (in hours)
20 hours

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Comments

Submitted(+1)

Cool concept and the graphics are cool. A bit hard to understand and strategise, but with some more iteration that can be fixed and it could work really well.

A bit of a stretch for the theme. But making something cool trumps keeping with the theme in my book.

Submitted(+1)

characters were really charming but gameplay was a bit hard to understand, i sorta wish looking at other pls answers would give u the correct ones instead of just being a points thingy

Developer(+1)

Thanks for the feedback! What you said about the answers really makes a lot of sense. I just thought it might get a bit too tedious, and a tutorial would definitely help with the controls.

Submitted(+1)

Super funny concept and actually fun gameplay!

Developer

Thanks for playing!!
Submitted (2 edits) (+1)

I saved them all.

The art is amazing. It's simple, but it catched me deep for my heart!

The game idea is very fun. This one is very fitting to the theme.

Developer

Thank you so much! I’m really happy the art and theme resonated with you.

Submitted(+1)

Look at that—we’ve got another GameMaker user here haha, what an honor!

Your game’s art direction is really beautiful. It’s definitely one of its strongest aspects. The colors do a great job of conveying the atmosphere of the environment while also creating a pleasant vibe, staying nicely in harmony with both the gameplay and the “mini story.”

If I may offer a suggestion about the menu: instead of having separate buttons for windowed mode and fullscreen mode, it would be cleaner to have just a single “Fullscreen” option with an indicator showing whether it’s on or off. That would make the menu feel more streamlined and organized, since you’d only have one option handling that. A global variable would easily take care of this small detail.

Something else I noticed is that when selecting options with the mouse, the input feels very fast and can affect multiple menu layers at once. For example, if there were a “Back” button in three different sections positioned in the same spot, clicking it might take you back three layers instead of just one, which I assume wasn’t the intention. A simple delay variable could help control this interaction—something like half a second would probably be enough. At least, that’s my assumption of what’s happening, though it’s also possible you intentionally set it up so that selecting “Back” in, say, the audio menu returns to general settings first, then lets the player choose sections again before going back into audio/video.

As for gameplay, I think a short tutorial would really help players understand the mechanics and lock them in early on. In its current state, it does become clear after playing for a bit, but it would be great if players could grasp it right from the beginning and better appreciate your game.

Overall, it’s a great submission for the jam. I’m really happy to see another GameMaker dev, since almost everyone seems to be using Godot or Unity haha. Congrats on the game, and I wish you the best of luck in the jam!

Developer

Thank you so much for the feedback! I’ll definitely refine the menu and add a tutorial to improve clarity

Submitted(+1)

This is really one of the most creative interpretations of the theme. At the ending of a round, seeing the others from the classroom either crossed out or not, drives the theme home very well. It's a fun game on top of that, too! The simple rules and art design made it very appealing to me, I think that was very well done! One thing I would like to give as feedback is that it was kind of difficult to understand the mechanics of the game. A short tutorial explaining the basic idea behind the game would have been very valuable, I think. Other than that, really nicely done!

Developer(+1)

Thank you so much! I’m really happy that the theme and art pleased you. I will definitely take your feedback into consideration.

Submitted(+1)

I enjoyed this game, really fun to play. Next time I recommend you to make it playable in browser so it will get more votes. Good job!

Developer

Thanks for the feedback! I was a bit nervous about the game's performance in-browser, but I'll definitely look into a web export for the next one

Submitted(+1)

I love the art style. It's simplistic but just oozing with charm. The game play loop is quite fun although there wasnt much deterring me from just spamming the crush for free points at the beginning until it finally locks you out from it. The music also could get a bit repetitive. All in all though I really had a lot of fun with this one, and I adore your art direction.

Developer

Thanks! I’m glad you liked it. To be honest, I’m still getting the hang of the music side of things