Nice game .
Play game
Lunar Revolution's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #52 | 2.714 | 2.714 |
| Graphics | #54 | 2.952 | 2.952 |
| Originality | #58 | 2.667 | 2.667 |
| Theme | #60 | 2.619 | 2.619 |
| Overall | #60 | 2.627 | 2.627 |
| Fun | #61 | 2.286 | 2.286 |
| Controls | #62 | 2.524 | 2.524 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2
Source
I do not know how to
Game Description
Sill a WIP unfortunately! Thank you for trying it!
Discord Username
spoonsweet
Participation Level (GWJ)
This is my third GWJ
Jam Time
5 I think. Not all had results however :)
Comments
A promising WIP. Always impressive to see working procedural world generation!
It seems to be a solid base for what will hopefully be a great game, nice job!
Thank you! I couldn't find anything about procedurally generating rooms, only algorithms to form entire dungeons. So I went with a really simple approach: I start with a plain rectangular room, I randomly erode the angles of the room and then select 0 to 4 midpoints of the four walls and erode around them too. Lastly I put randomly some inner walls and objects inside the room and the enemies in random points in the right side of the room. It's probably not really efficient and way too random for now, but it got its job done, ahahah.
The art, music and concept are pretty cool. Good job getting procedural generation in! That's a tricky thing to pull off. I don't know if you're planning to continue with it, but you don't have to add that much more to flesh it out as a proper game. :-)
Nice WIP. Procedural generation is difficult to implement and it looks like you had a really go start to it. I like your character sprites and the over all feel of what you put together. I enjoyed breaking it by spawning in like 50+ enemies lol
Would have been cool to see what you ended up with, this is a great start and I'm sure you'll be able to take what you learned from it to enhance future games.
Glad you posted what you had, rather then giving up.


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