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Burrallo: the sentient horse stick.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #7 | 3.588 | 3.588 |
| Presentation | #25 | 3.235 | 3.235 |
| Overall | #27 | 3.044 | 3.044 |
| Use of the Limitation | #29 | 2.824 | 2.824 |
| Enjoyment | #44 | 2.529 | 2.529 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Wandering Ghost
Software used
GODOT, Ibis Paint X, BeepBox
Use of the limitation
The limitation is in that; controls for your character are indirect, and that just when you think you make make the jump, you are interrupted by falling objects.
Cookies eaten
I ate too many, friends. It was an unhealthy amount to say the least.
Comments
The concept of this game is very fun and the art style is simple but its goofy look is really amusing ✨🌈🐎
Unfortunately, we were just too bad at it to see much of it 😬...
Good job!
Too hard for me ): Couldn't get past the first platform, but I like the concept.
Also nice artstyle! I see future in Burrallo, although maybe not for me
Very Fun game to play, not my style, but a pretty enjoyable experience.
An original idea! It took me a lot of trying to get anywhere with it :D
The game concept is really unique, and i like that a lot, but i think i am too bad at it XD! I believe that it can become a fun game if more work is put into it!
I think I could have added a little bit of cooyote time to the dash since it only works while grounded or when touching a wall, and Burrallo does bounce a lot when landing on a moving platform, that does make the dash a very precise button press. I'll add that to the next update. Thank you so much for your input! <3
i really this concept it felt unique too bad im bad at the game but i would play it again and try to beat it
This game is so much fun! I even managed to get to the end :P Great project!I just barely made it to the continue point. It was tough, but it felt really rewarding.
The simple visual design and the BGM suit this kind of game really well, and they make repeated play feel comfortable and easy to get into.
I really like the concept here! I know this was made for controller but I think the keyboard worked just fine. One change I would make is remove the death screen. Jumping right back to the game super meat boy style works a lot better for a game like this.
I don’t know if I’m just bad at the mechanic, but I found it quite confusing and a bit buggy, and it’s hard to press some keys that are close to each other at the same time. But I liked the art style of the game.
Yeah, I'm afraid that I made the game with a controller in mind and didn't add the keyboard controls until very close to the deadline. I think I'm gonna reuoload with the small chance of A and D for the light tilt, and left and right arrows for strong tilt (instead of Q and E). Thank's for the heads up!



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