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A jam submission

Raise The KingView game page

Care for a king in a zombie invasion
Submitted by MischievousGoose — 15 minutes, 20 seconds before the deadline
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Raise The King's itch.io page

Results

CriteriaRankScore*Raw Score
Was the game fun to play#63.6113.611
Was there a clear path of progression#83.7783.778
Overall#113.2223.222
How good was the audio and sound fx#143.2783.278
How well implemented was the UI#162.8892.889
Did the game include the core elements from the original#182.5562.556

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which game engine did you use to make this?
Unity Engine

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Comments

Submitted

Such a good game, I had fun playing it!

I think my only complain is that the hitboxes off the characters are pretty large, which makes it difficult to find a position where I can place new guys, decreasing their collider would have made it better imo!

Well done :D

Submitted

Submitted

was so funny seeing the Deity asking for an apple XD

Fun game! Played it till the end, great variety of stuff! The zombies with the big clubs just SMACK were my favorite. Once I got access to snipers the game became a lot more streamlined. Also loved the options you offered. I put my little short king to sleep even while he was full hp, got to keep your majesty fresh

Submitted(+1)

Was the game fun to play?

Absolutely. Conquering the world felt rewarding and it’s satisfying placing soldiers strategically and watching the battle unfold. I didn’t do much of the clicking to attack as that wasn’t as much fun to me but it’s certainly a good thing to have in and I found most of my fun in the placement of guards and archers etc.

Did the game include the core elements from the original?

Looking after a king is a nice creative twist. The core elements are definitely there, evolution of the king felt meaningful and the feeding apples and morale system translated the classic Tamagotchi hunger and happiness mechanics perfectly.

Was there a clear path of progression?

Very much so. The evolution stages looked great and I especially liked Bling King. The cycle of getting money, spending it in the shop and getting apples and feeding the king is great. I like that you also get better units like the machine gunner and snipers later on.

How good was the audio and sound FX?

Music is really excellent, I could easily listen to it for a long time. I like that you can also change the volume of both the music and SFX. The sound effects were great too and I especially liked the crunch of the apple sound.

How well implemented was the UI?

Everything was labelled well, buttons had a nice bounce to them and it was clear when the king needed apples. I liked that the window can be closed and placing soldiers was easy to know where they can and cannot be placed. The inclusion of a refresh choice at a cost was a good thing to see too. Something I thought was pretty neat was that you can choose to restart the game again or keep going after you win. Just a constructive note, the shop and evolve buttons did occasionally obstruct the play area so maybe a mountainous bit of land could be good there. I also noticed a bug where the first soldier purchased is automatically placed on the field in the position you first click but it’s nothing game breaking and doesn’t detract from the fun. 

Developer

Thanks so much for putting the time in to writing this review.

Submitted(+1)

I liked this one a lot good progression only thing is it went a lot more into tower defence then care. I did find it quite addictive at a point but couldn't quite get to 1000pt upgrade seemed to hard to maintain at that point.

Developer

Thanks for playing! Also yeah, the balancing was one thing I definitely need to improve if I make it to round 4.

Submitted(+1)

I conquered earth!

This was really fun and addicting!

At one point my king almost starved because he was sleeping and one enemy was attacking a guard outside my other units' range.  Maybe being able to sell/reposition placed units would prevent that.

Most fun I've had playing round 3 entries so far, great work!

Developer(+1)

I’m glad you enjoyed it. I’ll definitely  add selling if I continue on this game. 

Submitted(+1)

Cool mechanics! A lot of fun 😀 loved the soundtrack 👌

Developer (1 edit) (+1)

Thanks a lot! I got the soundtrack from pixabay I’ve found it to be really good so far.

Submitted(+1)

Strangely similar to my game, we ended up landing on a lot of the same ideas. I almost went the tower‑defense route too. It was fun seeing something so similar yet still its own thing, and I enjoyed playing it through to the end.

Submitted(+1)

Epic soundtrack!

Half the stuff happened off screen since i put my towers on the left so i would have liked a bit of focus on the user experience of the game. The UI was also animated slowly and i think the apple pop-up of the king was on top of some text so it was impossible to see.

Developer(+1)

Thanks for playing! User experience is definitely something I will focus more on in future.

Submitted(+1)

Great game, but Casual King was disrespected as being only the second form!

Submitted(+1)

I did it - the lazy king conquered earth and have ample apples in supply.

Difficulty scaling could need a tuning, got very .. VERY easy after having 4 tower.

But the UI etc. does what it is suppose to and i played it to the end. 

Developer

Thanks for playing the whole way through! Balancing is definitely one of my weak points especially in game jams. I think I might add difficulty settings to future games.

Submitted(+1)

This is a cool concept! To me, it didn't feel really strong on the tamagotchi side, but I get what you were going for. All around, this was a super clean entry! All the UI and the designs are really great. It's also well balanced which is surprising to see in a gamejam. 

Submitted(+1)

Great tower game with tomogotchi elements mixed in. Really fun, the only thing that bugged me was the UI and buttons getting in the way of killing zombies. Great game!