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A jam submission

SlotchiView game page

Submitted by shegi_4 — 5 minutes, 25 seconds before the deadline
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Slotchi's itch.io page

Results

CriteriaRankScore*Raw Score
Did the game include the core elements from the original#53.8893.889
How well implemented was the UI#63.7223.722
Overall#73.5223.522
Was the game fun to play#93.3893.389
How good was the audio and sound fx#103.5003.500
Was there a clear path of progression#113.1113.111

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

very creative mini-games! My favourite was the one you needed to balance on the pole. I also liked the bubbles one.

However, after a while, I just defaulted at spamming things. The training gave the cat points regardless if I trained the skill it advertised it would train, and then I managed to keep playing with 0 and 0 in hunger and happiness. This included the grid game, it didn't really seem meaningful whatever I did.


That being said, its a completely different point than what you made here, which is an amazing feat! I guess "balancing" is what I am commenting on :D I guess the level of amazingness you have created, made me wishing for more meaningful choices.

Submitted

Great concept and it felt really polished.

Submitted

Solid game nice job, I found the combat a little odd otherwise really liked it.

Submitted

Was the game fun to play?

Absolutely! I knew I was going to have a good time from the moment the character hatched. There’s a fantastic variety of mini games here, some are definitely trickier than others but they’re all super engaging. I really enjoyed the balance between the training sessions and the battles. The visuals are polished and the game is very easy to get into and have fun with.

Did the game include the core elements from the original?

Yes, it captures the spirit perfectly. I loved watching my character evolve from an egg to a fox and then to another stage of evolution before the big fight with Hoop. Managing the stats felt meaningful and added a nice layer of strategy to the gameplay.

Was there a clear path of progression?

Definitely. The link between training and progression was very clear. It felt rewarding to see how my training directly impacted my ability to get further in the game.

How good was the audio and sound FX?

Having separate volume sliders for music and SFX is a great touch. The music itself is fantastic and the sound effects throughout the game are high quality and really add to the experience.

How well implemented was the UI?

The UI feels very professional. The buttons at the start have a great pop out effect and the button changes make the menus feel very responsive. The training layout is clean and easy to read. My only small suggestion would be to add an auto restart or a retry button to the Game Over screen to get players back into the action even faster.

Submitted(+1)

Nice work, cool aesthetic!

I liked the challenging minigames except for the clicking on bubbles one, it felt a bit slow.

As others have mentioned with the combat, the slot mechanics aren't clear to me either, and my pet died in the second round.

Great work on the art and sound assets, and the care for the pet felt true to the theme!

Developer(+1)

Thank you for your time.

Submitted

The art and theme of everything is great! The tamagotchi elements were really strong, and the minigames felt fun! The balance minigame lagged my computer like crazy though. Not sure what caused it, maybe the lighting? Either way, the theme and care aspect felt really clean, and was fun to play. 

The only thing I was confused by was the combat. I think I understand that I roll a bunch of different abilities and they trigger off of each other for synergies, but I didn't get the strategy to it. It felt like I wasn't in control of what happened no matter my choice of ability. It's a cool concept, but needs a bit more attention to feel like a part of the game in my opinion.

TLDR, Great job! 

Submitted(+1)

Just a simple tip for making the UI look better: Animate from the center of the boxes, not the top left!

Developer(+1)

Thank you for the advice.

Submitted (1 edit) (+1)

No problemo! Otherwise I don’t really have anything to add other than the minigames were a bit too difficult for my taste. But fun none the less!

Submitted(+1)

Training game felt very difficult.
Overall a good polished game with a lot of features etc. 

Did not understand the combat, what was going on? - it felt very random and out of place from everything else.
More specific the mechanic in the middle, it would have benefitted from a bit of explanantion.

Developer

Thank you for playing. 

Yeah implemented fighting mechanic in last two days , so it is kinda messy, and couldn't  test out balance as much as I wanted. 

Submitted(+1)

Great style and fun mini games for training and eating.Very well polished game.

Developer(+1)

Thank you.