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Idle Xanxia – Cultivation Idle RPG

Browser idle cultivation RPG inspired by xianxia progression systems. Incremental, Dao paths, rebirth,... · By Cezae

game is not well balanced

A topic by ldyaceina created Mar 17, 2026 Views: 635 Replies: 8
Viewing posts 1 to 4

the fact swiftness and precision negatively impact each other is just dumb


doing a rebirth does not offer much benefit over all it does let you get a bit further but not much


needs to give EXP boosts and buff base stats 

You still get reduced attack interval and higher crit chance by putting points into those stats. The reduction of hit chance and dodge seems to balance out being able to attack more often and hit harder when you do. (I think you could go all in on Precision once your attack interval is low enough and you have enough vitality and resilience to make up for the extra hits done to you.)

As you collect more essence and level those up to higher Tiers. You see big changes in combat. My t3 wolf gives me +20 damage and t2 boar is giving me +35% crit damage. You do need to spend quite a bit of time focusing on an essence to do that though. I left my character on floor 36 while I was sleeping to get both boar and wolf to around 50% of the way to t4.

Developer

Thanks for the feedback!  Can you tell me more about your comment on precision and swiftness?  they are actually independent but always calculated against an enemy of the same level/stat that you are. 

no leveling up swiftness for example will lower your accuracy 

Base Precision has a displayed Hit Chance of 70%. Base Swiftness has a base Dodge chance of 30%. If you put 10 points into Precision and raise the displayed Hit chance to 73%, the displayed Dodge chance will drop by 3%. So if you put 10 points into Swiftness to get Dodge chance back up, your Hit chance will go down by the same amount.

No idea if it's just a displayed value issue, but no matter what you do. The sum of the values of Hit Chance and Dodge never goes above 100.

(1 edit)

I just leveled up, so I had some points on hand to use to show what happens. :)

Developer

Super helpful thank you!   Also, how much play time are you at right now?

Not sure exactly, but I discovered the game some time on Monday. Progress pretty much stalled out a day or so ago since I need to wait about 4 hours for the Void Pavilion to refresh and hope it contains a permanent elixir with impurities. (I imagine that when Tokens are implemented, this won't be as much of a bottleneck as it is right now.)

Would it be possible to add Save Slots so we can create more characters to go down different Paths, or have an export save function so we can reload a character back in after playing around with different stuff?

Developer

Yep, I think I can group that with the other save changes I am working on