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A jam submission

SUNSET SHOWDOWNView game page

inspired by sunset riders for the snes, short three level web game.
Submitted by mcjdh — 2 hours, 11 minutes before the deadline
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SUNSET SHOWDOWN's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#133.2453.700
Presentation#402.8943.300
Overall#412.8073.200
Use of the Limitation#432.5432.900
Concept#582.5432.900

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
judah https://www.youtube.com/channel/UCoE9Q6tyl_4TWaa3RzimD-Q

Software used
vscode, claude code cli, google antigravity, photoshop, aesprite

Use of the limitation
a chaos meter builds up over time, causing random events. as levels progress more chaotic events and enemies appear.

Cookies eaten
salmon poke bowl w sweet sauce

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Comments

Submitted(+1)

Ok so far this was an amazing experience to a game jam.

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Developer

thank you! had a lot of fun making it 🥹

Submitted (1 edit)

Very cool, i am so good i beat it first try 8)

Submitted

I like the concept and simple art style. :D

Submitted

really fun game, quite addictive. i ended up playing till the last level and had a great time. the implantation is very smooth, would have been nice if you could see your health tho.

Submitted

Amazing game ! The art is very cute and the sound design is very well done making the game juicy and satisfying. Could probably have been a bit more difficult, once I understood you can hold the shoot button it became kinda easy. Maybe just shooting in the direction pressed would have been simpler than having to press space on top of it. (The jam soundeffect is kind of an earrape.) 

Submitted(+1)

I liked it, its a good game, the art style and the music are really good!

Submitted(+1)

I like your cute art style. Sound goes well with the game. But I could not figure out how to shoot the flying objects! And die. My max score is 750. Overall enjoyed your game.

Developer

Thank you! for shooting the building enemies, you can hold the arrow keys to aim, so like holding right arrow and up arrow shoots diagonally upwards, holding just up arrow shoots straight up, etc. in testing a playtester asked to seperate aim from wasd movement so they could dodge left while aiming right, etc