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Dead Reckoning: A Generation Ship Simulation

A colony ship sim where you play the AI. Manage a sleeping crew across a generation-long voyage. Try not to lose them. · By GaranLorn

Known bugs: 03.20.2026 Sticky

A topic by GaranLorn created Mar 21, 2026 Views: 167 Replies: 1
Viewing posts 1 to 2

BUG-1 — Ship Condition tab clips text at top and hides Advance Year buttons at bottom. Other tabs unaffected. Possibly font-size related.

BUG-2 — Colonist Status screen becomes unreadable mid-game when corruption is active. Needs investigation: intentional effect gone too far, or layout bug?

BUG-3 — SHOW ALL button on ending screen has no clear purpose. Needs tooltip or label change.

BUG-4 — Raw placeholder text {they} did not make it back... appearing unsubstituted in event log.

BUG-5 — No way to speed up typewriter text rendering. Click-to-skip only partially works.

BUG-6 — First ship-born adult event fires around year 43. Should fire around year 20 given normal aging.

BUG-7 — Educational mandate event depicts a "third-generation ship-born" child at year 21 with no births recorded. Impossible timeline framing.

BUG-8 (CRITICAL) — Pending event choice is permanently lost after navigating away, saving, quitting to menu, and continuing. On reload the event is gone and unresolvable.

Re: Bug 4, I noticed this again today.  This time it was the EVA "She VOLUNTEERS, she GOs" (sic; should be GOES) event.

The decision was presented with a named colonist.

OPERATION FAILED

"EVA repair failed. Hull fracture partially sealed. {they} did not come back."

Re: Bug 5, I didn't realize click-to-skip was a thing!

Re: Bug 8, you can still ADVANCE YEAR to continue the game.  It seems to just "lose" the event.