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grow's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #49 | 3.000 | 3.000 |
| Idea Execution | #71 | 3.091 | 3.091 |
| Creativity | #86 | 2.909 | 2.909 |
| Effort | #97 | 2.818 | 2.818 |
| Fun Factor | #109 | 2.273 | 2.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Good approach how to use a shaders :)
After balloon, game is real mess :D
Thanks for the feedback! I wanted to make it harder as you go up, but I think I might have made it a bit too chaotic. Haha.
I really like the idea of controling the plant as it also seems to have a mind of its own!
The game and control speed is definetly affected by the refresh rate (I tried the game on 200Hz and 60Hz and the difference is noticable) I don't quite know how this is handled in Godot but the equivalent in unity would be scaling the growth and input controls by Time.deltaTime.
Other than that I really enjoyed the game, especially the looks of the plant growing were really interesting!
Thanks for the feedback! I recently started using Godot, and I think I used a function tied to the refresh rate by mistake. I’ll keep this in mind to make my next project even better. Thanks!
The pixel art is cute! Though I kinda wish the controls weren't so sensitive, I could see this game becoming very entertaining with some fine-tuning.
I was inspired by Walk the Stork, so I tried to make the controls sensitive, but I guess I went a bit too far! I'll try to find a better balance in my next game. Thanks for the tip!
Interesting idea for sure, what we found interesting is that we played on multiple devices and it seems the speed of the growing is tied to the monitors refresh rate?
You’re right! Since I’m still new to Godot, I ended up using a function that scales with the refresh rate. I'll make sure to fix this in my future projects. Thanks for the feedback!
Hello.
First of all, good job on submitting a game! Not an easy feat.
Very interesting idea and design. One thing i think could be improved was I found the controls very sensitive.
Hope you enjoyed yourself this gamejam.
Luke
Thank you for playing! The difficulty level of manipulation seems to be more uncomfortable than intended or thought. I'll refer to it when I make my next piece!
Fun and interesting mechanic, I feel like it has some real potential
This can be awkward using a translator. Sorry! Thank you for playing. I really didn't expect to get this kind of compliment for my first game piece. I'll definitely play your game after work!
the mechanics are a bit wonky and the textures look a bit off centered but it's a really good idea and it could go somewhere good.
It can be awkward using a translator I'm sorry! Thank you for playing, I think it's awkward to manipulate or deploy because I finished it in a hurry because of my personal schedule. It's not an environment that can be fixed at the moment, but it's hard to apply your feedback, but I'll refer to it when I make my next work. Thank you!
Your welcome! and don't worry! it's ok! I believe in you!