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A jam submission

AmoebaRenaView game page

Battle deadly bacteria and other micro enemies as a rapidly evolving amoeba. Adapt or Die!!
Submitted by ImMondi — 10 hours, 5 minutes before the deadline
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AmoebaRena's itch.io page

Results

CriteriaRankScore*Raw Score
Effort#793.0554.667
Fun Factor#822.6194.000
Innovation#1231.9643.000
Creativity#1242.4003.667
Idea Execution#1351.9643.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The game itself is fun, and I'll probably dedicate more time to playing it after the jam is over, but the difficulty curve at the start is a bit too harsh for those starting.

Submitted(+1)

I like the art in this game and the colors are  matching perfect to each other. The gameplay was fun for me too. Death screen looks scary btw

Submitted (1 edit) (+1)

The art, animation, and sound in this game are incredibly pleasant, especially considering how simple they are. It is hard to describe exactly: everything feels stylish, carefully made, and guided by a real sense of taste. I got a surprisingly strong aesthetic enjoyment from it. It is even a little unusual that, with such appealing visuals, the game uses standard fonts and such a understated main menu, though that is a minor detail.

The main area I would highlight for improvement is the difficulty curve. In games like Vampire Survivors, difficulty usually ramps up gradually and gives the player time to settle in before the game starts putting real pressure on them. That is one of the principles that makes Vampire Survivors such an effective time-killer. Here, by contrast, things escalate almost immediately: by the second wave, the number of enemies already feels overwhelming, and it becomes too hard to fight them off, especially since by that point you have only picked up one or two upgrades, and those may not even be useful.

The theme is clearly represented, and overall the game leaves a positive impression

Developer

Thank you!!! The difficulty curve for sure needs balancing. Blind tests are a huge part of games that i appreciate more each time I attempt to make a game.