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Do not feed Jared's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #39 | 3.143 | 3.143 |
| Creativity | #44 | 3.500 | 3.500 |
| Fun Factor | #44 | 3.214 | 3.214 |
| Effort | #47 | 3.643 | 3.643 |
| Idea Execution | #82 | 2.929 | 2.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I find the repetitiveness of the game kind of tedious, especially since there's no way to skip dialogue at the start, and unless there's something I'm not noticing, the game relies too much on memorizing a pattern rather than puzzling out which barrel belongs to who. I also don't see the 'growing' theme, as has been pointed out. Other than that, I like the atmosphere at the place, although the fact that AI was used for the plants and I think the voice acting is definitely a bummer.
Thank you for playing and leaving comment. This game is not about memorizing: every barrel except the first one has a hint which plant it belongs. Hint types: inscriptions on barrels and plants glasses, main voice, plant voice reaction when you come close to them with barrel, sounds near the plants. I guess for now the hints are difficult to find and should be reworked.
Omg they do? I thought that might've been the case when some of the inscriptions did match, but guessed it was my imagination when some of them didn't match what I thought they would be. I guess I didn't catch all of the indications. Thanks for clarifying though.
Doesn't feel to match the theme a lot. The art is okay. A shame you used AI though
Thank you for your comment. It was originally intended that plants would grow from small to large, but then concept was changed and "Growth" was a bit lost.
Cool idea, I enjoyed the game, I really liked the voice acting!
Thank you.
pretty scary plants. mushroom is kinda cute though lol
Thank you.