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Github repo help

A topic by Ra_Crispy(Backdrop Games) created Mar 19, 2026 Views: 153 Replies: 4
Viewing posts 1 to 4
Submitted

What do I do for the github repo? I followed a guide and it refuses to upload(over maximum file size), tried using git lfs but that didn't work either and I am worried because I would love to get the $100 in the event I make it to the top 3 because it would help getting a Steam page for my game(not the jam game)

Submitted

let's start with what are you using to make your game?

Git only needs to contain your code and game assets - sprites, textures, models, sound and so on. runing into maximum size issue this early usually means you are adding too much to the repo.

For example, Unity project folder can take around 2 or 3 GB even for samll game but all git really needs is assets folder that can be under 100MB. and I belieave Unreal Engine does this too.

Github even provides option tocreate repo with default .gitignore file template for most popular engines

Submitted

Thanks for the reply, but I already fixed it. I did some digging and found out about git LFS, and also switched what I was putting in the repo. I was sending the full build of my game, but switched to the code and assets only and used git LFS for .umaps and things like that

Submitted (1 edit)

My recommendation is to use github desktop since it takes your project folder with over 100 files and puts it into a repo, so download and watch a tutorial on creating a local repo.

Github is only required if you're in the 50 collection I think that's what they said