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A jam submission

Super Dream Succession!View game page

Submitted by Banana God — 1 hour, 41 minutes before the deadline
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Super Dream Succession!'s itch.io page

Results

CriteriaRankScore*Raw Score
Sound Design#362.6463.000
Graphics#383.0243.429
Creativity#582.5202.857
Theme Implementation#791.7642.000
Fun#841.5121.714
Mechanics#851.3861.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Great game! I have wrote my detailed feedback on the server.

Submitted(+1)

This is probably my favorite game! I’ve always been a big fan of RPGs like this, but unfortunately I kept getting lost in the scenes—walking back and forth only to end up where I started. I couldn’t find the entrance to the next area (though I did notice that if I restarted the game, there was a chance I’d end up on a different map XD). I saw screenshots of other areas in your game and I’d really love to experience them. Maybe having a tutorial or some guidance would help (just my personal opinion). Still, I really love it!🥰🥰

Submitted(+1)

A foundation for a great slow, melancholic dreamy game !

I just found it rally hard to find the objectives on 2D level, it was very frustrating. Fixing only this would make it straight up five times better.

Anyway I really dig the music and graphics, made me nostalgic ! Great potential imho

Submitted(+1)

The top down levels it is very hard to find the object to move forward, which forces the player to wander aimlessly.  When encountering the first enemy the player doesn't really know what to do, and the enemy seems to block the path.  When the player dies from touching the enemy they are taken back to the menu and must start completely over.  This first enemy isn't until 4 or 5 levels into the game so the player has to start completely over, which is quite frustrating when they haven't been taught how to interact with enemies.  I can tell you worked hard with how many assets/worlds/sounds there are, and if you make another game maybe consider smaller scope so you can really make that smaller part the best that you can.

Submitted

I launched the game and walked around a few minutes, but didn't understand what am I supposed to do...

Developer

Oh yeah, the point of the game is to explore and find all the other dreams, I made a little manual that might help with that, on  page 3

Submitted(+1)

Oh, I didn't notice it
The idea is good, the fact that you also made a 3D part in gamemaker is also great
But it's still hard to find out what you need to do. The player is slow, camera is zoomed in, so you can spend some time before you find the missplaced items. I think if you could make it so the player founds those thing fast, it'd be much better for a game jam