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A jam submission

Oopsie DoopsiesView game page

A wave survival game with daisy powerups that give you fun side effects.
Submitted by LoafOfCat — 7 hours, 8 minutes before the deadline
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Oopsie Doopsies's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#293.0003.000
Your personal opinion#402.6822.682
Use of chosen theme#433.1823.182
Overall#452.8412.841
Aesthetics (Art or music)#532.5002.500

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme its based on
11. *Side Effects*

Any pre-made / AI assets used (if applicable)
I thought of the music beforehand, but otherwise none.

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Comments

Submitted

This is great–I hadn’t read noticed the theme it was based on when I played it the first time, so got caught off guard when I collected a daisy, jumped and immediately flew out into the abyss. I kind of love it when game power-ups secretly disadvantage the player, so I loved this!

Submitted

The way the sword waved around was very funny to me. The side effects could be pretty zany and led to some wild gameplay. I agree with another poster that the field of view could be bigger, because it was a bit unclear where to jump/where enemies are coming from at times.

Submitted

That orange daisy kept one-shooting me.

Submitted

Interesting mechanics. Would have preferred a larger play field so I could see these guys flying in and knocking me off the platform. Cute, and cruel at the same time. Good job!

Submitted

I had a lot of playing baseball with the enemies. It would have been nice if the level was a bit bigger. Was very fun!

Submitted

Very, very cute! I had a lot of fun jumping around the map collecting daisies (I think they’re daisies) that give quirky effects while I push enemies away. One note is about the music: if you couldn’t add a way to turn it off, at least keep the volume low! It made me jump out of my chair haha!

But aside from that, it’s really charming. It would’ve also been nice to have more SFX and a way to understand how much damage you’re dealing to enemies. Very unique, great job!

Host

Using the sword felt really natural to baff enemies away, the side effects all made it so so hard! the super speed one just kills me instantly haha. Nice entry, hope you had fun jamming

Submitted

Solid foundation. Whacking enemies off screen was a lot of fun and a creative way to implement combat. Does hitting them harder do more damage? If not, it would be cool to see the physics of hitting enemies tied into gameplay somehow.

Submitted

I liked the music, it was fun.

Submitted

Nice Game, music and visuals are nice, could be improved on level design. Overall great game

Submitted

This is pretty fun and fast game! The movement seems unpredictable. I wish the enemies had a healthbar but otherwise a nice game with cool music! 

Submitted

Cool idea for a game. The daisies were wild, that movement speed one was basically a death sentence for me lol. The visuals had a nice charm to them, the enemy variety was good, and knocking enemies around was fun.

Submitted

What a toughie! I like the side effects being hard to manage, it made me scared to pick up the daisies.  The enemy designs are great, little orange shooting guy is annoying. Great names on the pickups too, nothing funnier than getting Fun Spin! and dying in a few seconds:)

Submitted

What a toughie! I like the side effects being hard to manage, it made me scared to pick up the daisies.  The enemy designs are great, little orange shooting guy is annoying. Great names on the pickups too, nothing funnier than getting Fun Spin! and dying in a few seconds:)

Submitted

Nice game. I like the mechanic with the power ups and the random side effects.

Submitted (2 edits)

Really fun game! I enjoy playing this! If there was something I wish was changed, it would be the fact that when you fall off, you just straight up lose. It kinda felt a little too punishing to fall off, like the main danger was falling rather than the actual enemies. I would suggest maybe making it so you get damaged and launched back into the arena rather than straight up dying when you fall. Overall though, pretty fun game!

Submitted

Nice idea! I'm not gonna state the obvious like the art or music needing improvement, and even then i do like doodle art in games and think more people should do it, but i will say as a platform fighter there's more you could do in the map design, like not having platforms on top of you so you don't bump your head when jumping and generally having them be longer especially above a kill zone, this along with the movement being floaty gave it a bit more of a rage game feel than i think was the intention, either way the idea of a wave survival platform fighter with silly power ups could definetely be fun, would love to see it revisited.