Play ballad of tomfoolery
Galactic Yoink's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #10 | 3.474 | 3.474 |
| Controls | #34 | 3.579 | 3.579 |
| Audio | #36 | 3.474 | 3.474 |
| Fun | #36 | 3.526 | 3.526 |
| Overall | #69 | 3.308 | 3.308 |
| Theme | #100 | 3.368 | 3.368 |
| Graphics | #102 | 3.105 | 3.105 |
| Originality | #142 | 2.632 | 2.632 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6
Theme Interpretation
The player takes control of a robot pirate who steals treassure from ancient guardians. They traverse the planet zones and get random ability boosts
Wildcards Used
Left Wildcard
The first wildcard (description pending)
GWJ Participation Level
1
Team Size
4
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Comments
Really fun game with satisfying, high-damage combat, though a few bugs like enemies spawning out of bounds and inconsistent health pickups popped up. Despite that, blasting through with super fast bullets made it a blast to play.
I really like the animations! But I also get that weird bug when enemies spawn out of the map :(
Thank you for playing our game! Sorry about the bugs :/ . I've tried to resolve all the ones we found, but due to time some were still left in.
I had a surprising amount of fun with this game, the only reason i put it down was because a bug spawned some enemies outside the map where I couldn't shoot them. I also could not figure how health pickups worked, most of the time they did nothing but sometimes I would see my health going up. Super fun regardless, spamming super fast big high damage bullets was a blast.
Thank you for playing our game! Sorry about the bugs :/ . After the jam we might fix a bunch or even improve the game with new features so it doesn't break the immersion for players.
Addictive gameplay loop, would benefit from a wider variety of upgrades to keep things fresh
wow you can tell a lot of effort was put into this! Classical but well done!
Very fun! The combat was very satisfying!
I am not sure this was intended but the bullets were being rendered as bright magenta, like missing textures?
In any case, I had fun blasting the enemies! Good job!
Thank you for playing! The magenta bullets were left in because they are very distinct and visible to the player. We were busy fixing parts that it just didn't register at some point that it should be changed xD
Pretty fun and satisfying combat system. Played around 15 levels and combat felt pretty stale at that point without more mechanics and upgrades. But i can see the vision.
Thank you for playing! Due to time constraints we had to cut on a few features we wanted to implement :) . I agree the combat gets stale, but maybe after the jam we will improve parts and make it better.
The page and menu look very nice