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A jam submission

Closed and QuarteredView game page

Submitted by Sodaro — 6 days, 12 hours before the deadline
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Closed and Quartered's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#283.6833.833
Audio#403.4433.583
Controls#743.2033.333
Overall#863.1003.226
Accessibility#972.6422.750
Graphics#1003.1223.250
Theme#1243.1223.250
Originality#1542.4822.583

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.6.1

Theme Interpretation
In every level you have to fight to find a gem and then make it to the exit.

Source
https://github.com/Sodaro/Closed-and-Quartered

GWJ Participation Level
2

Team Size
1

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Comments

Submitted(+1)

Fun, challenging, cool mechanics, nice level design, great color choices and reealllyyy good music choices!! Definitely potential in this game! Fast and fun!

Good job!

Submitted(+1)

This was really fun and intense! I really really loved the feeling of the sword, I could see an entire game based around that weapon / mechanic alone. Very visually striking as well, also the unique music for each level was a huge plus. Well done!

Submitted(+1)

that was very challenging an fun, i really enjoyed the sword play, and the name of the game best describes it, the red level almost made quit, nonetheless, very much felt like john wick at the end of it, i liked the sword level by far, however all of them were good, the difficulty increased well, though the intense music in red level got a bit annoying, perhaps a bit too loud, while it matches  the intensity it deafened the satisfying game sounds, which i believe are crucial in such a simplified game, regardless, perfectly executed id say!.

Submitted(+1)

Wow really well done...I love all the variety of enemies and weapons and throwing things and being able to make a plan and execute it. I also got stuck on the red level, its a lot of memorization to remember how to handle the next hazard, kind of like dark souls. I had so much fun though and was smiling and cursing playing this game. Controls were a little floaty, which makes the really precise stuff you need to execute on the red level very hard to pull off. But overall, very tight design and execution. Great job on scoping such a good design in this jam, especially as a solo dev.

Submitted(+1)

hard game! glad the levels were small enough that it was not discouraging to restart. Good job on the obstacles' placement on the last level. I like that it was, in part, a puzzle.

Submitted(+1)

Really liked this game, instant reminder of some of the classics of the genre (that, might I add, likely inspired it. A positive, being a fan of said games!)

Unfortunately didn't have the time to get through to the end as I've remained stuck for some time on the red level. Checkpoints in the longer zones or temporary boosts/pickups wouldn't have hurt in that regard.

Absolutely adored the music and its increase in intensity as the levels progressed. I'll likely play this again after the jam ends!

Submitted(+2)

Fun game ! I like the idea of defeating the enemies and using their weapons. idk if its just me but the game was really hard. Slowing the enemies a bit would be helpful. I like the different enemies too tho. The sword guy deflecting my bullet was neat. Good job Sodaro !!

Submitted(+1)

I liked the concept and how challenging it is. Having small levels and being able to replay them quickly made me keep trying until I finished all of them!

Submitted(+1)

Good game, very hard