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Plasmid Collect's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #105 | 2.774 | 3.333 |
| Originality | #107 | 2.958 | 3.556 |
| Accessibility | #132 | 2.311 | 2.778 |
| Graphics | #141 | 2.589 | 3.111 |
| Overall | #144 | 2.443 | 2.937 |
| Fun | #159 | 2.034 | 2.444 |
| Theme | #159 | 2.496 | 3.000 |
| Controls | #172 | 1.941 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.1
Theme Interpretation
Player character steals plasmids from other bacteria for survival.
Wildcards Used
Left Wildcard
The first wildcard (description pending)
Source
https://github.com/vg345/bacteria
GWJ Participation Level
1
Team Size
1
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Comments
I think I may have gotten tha hang of it here and there, but I wasn't fully sure what the rules were. Sometimes touching a bacteria did what I thought it would and sometimes it wouldn't. I do think the concept is cool though.
I really wanted to enjoy this game but couldn't seem to figure out what colors were or weren't "friendly". Also despite the instructions on the game's page I wasn't sure what the "next" color indicated? I liked the relaxing sound design. If you'd clarify these points I'd be willing to play it again!
Thank you for the feedback! Clockwise adds points, counterclockwise removes points. And Next is the color that can survive the next wave. Also the next wave is triggered once you have all the positive points that you can store which is 8 in this version. The wave clear up any bacteria that aren't its color and adds all your current attributes to the score resetting your attributes, plus it gives you a health boost. Health bonuses don't count towards that, and negative pts don't count towards it.
Hope that clears it up!
Nice to see an idea similar to my team's submission
the artstyle is really nice, and the music is soothing. though the "down" key (WASD) wasn't working for me, and i got stuck at the top. works fine with the arrow keys