cool game i like parkour part. but i wish movement will be a lit a bit better
Play game
Thirst for Sour's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #55 | 3.923 | 4.083 |
| Accessibility | #86 | 2.802 | 2.917 |
| Originality | #87 | 3.122 | 3.250 |
| Overall | #88 | 3.077 | 3.202 |
| Fun | #89 | 2.962 | 3.083 |
| Controls | #92 | 2.962 | 3.083 |
| Audio | #102 | 2.802 | 2.917 |
| Graphics | #117 | 2.962 | 3.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5.1
Theme Interpretation
Stealing blood from a factory is a possibility in the game.
Wildcards Used
The second wildcard (description pending)
Discord Username(s)
mrwulff47
GWJ Participation Level
1
Team Size
1
Comments
Good job for your first jam! Already feels pretty good. I only got the first ending, and couldn't just leave because I had not enough blood, I guess. Not sure where to find the rest, maybe I've overlooked something
Hey, good job on getting an ending! You can find blood in more or less hidden blood tanks dispersed around the map, or by sneaking on enemies and drinking theirs. You can also trigger an ending by defeating ALL enemies, or attempting to drink something else than blood. Hope that helps and happy jamming!
Great job and for a first time is wild I remember my first game it's impressive that your first released game it 3D and a great game had fun playing it
Honestly,its really impressive for your first game but that said I think having a tutorial would be goodand also making the main menu better looking.good game
Nice entry, great work !
The level design is simple and effective.
I have completed the ending 2/5 and found the enemies harmless... they are a real threat for other endings. Maybe a longer detection range + a radial range around them could be enough to make it a little more challenging.
Congrats on finishing your first game in godot! I enjoyed your take on the theme and the music was nice!
Some suggestions/feedback from my playthrough (I grabbed all 5 endings 😅):
- I would've liked to have more camera control (not just looking down at a set angle), and it would have been easier to make some jumps if the player cast a shadow on the ground.
- The enemies could be more engaging if the level was more condensed
Thank you so much for playing Thirst for Sour all the way! Your feedback means a ton. :D
- I definitely overlooked shadows and everything lighting-related to be honest! I also planned on having some shaderwork and never got around to it.
- Initially the level was indeed less spacious with more platforms and smaller rooms crammed into it, but I felt like the added difficulty (since enemies that chase you can only be defeated by the acid pools) would deter other players from giving the game their time.
I will DEFINITELY keep your criticism in mind for my next projects, thank you again!
I apologize and admit there wasn't much communication in-game on how to make it work. You can stand behind an enemy or within a pot and press the F key to consume!
If you're willing to give it another try, provided that you have the time to spare of course, here is a clarification:
Returning to the exit upon:
- Reaching at least 100%
- Eliminating every enemy
- Triggering a secret special event
Will lead you to an ending screen! ;)




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