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A jam submission

Type and StrikeView game page

Submitted by Kosame395 — 4 minutes, 18 seconds before the deadline
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Type and Strike's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#853.1573.600
Fun#1012.7193.100
Audio#1222.4562.800
Graphics#1272.8073.200
Overall#1302.5942.957
Theme#1412.8073.200
Accessibility#1562.0172.300
Controls#1592.1932.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.5

Theme Interpretation
You main skill is stealing the core of the enemies surrounding you and getting stronger

Source
Only if necessary

Discord Username(s)
Kosame395 Discord : kosame395

GWJ Participation Level
Our first

Team Size
5

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Comments

Submitted

The game loop is interesting, the music is engaging.

The mouse sensitivity is way too low so turning is hard. At some point, the keys start spawning, so I guess it’s the end?

Good job on your submission!

Submitted(+1)

It's great, and I think it would be even better if there was a way to know if what you're doing is effective (am I actually stealing the key or am I just too far away? Maybe some visual or audio effect could denote that). The level reminds me a bit of Ratchet & Clank arena levels, and the music is so fun. I love it.

(+1)

Certainly interesting combination of mechanics here. Obviously in need of a lot of polishing to really feel good. It took until after the tutorial that I really understood what the game loop is and that I have a health bar. The letters on the enemies are barely visible (low contrast and too thick). With the tutorial I was wondering "Well why don't I just steal all of them?".

Overall reminds me heavily of Glyphica, but in 3D. I like :)

Submitted(+1)

The visuals are good, simple but well done. Interesting approach to the theme of the jam. I would like some feedback when I get hit, like a sound or a knockback. Also, sometimes I feel stuck with the movement, idk if it is from getting hit or collisions with the enemies. Congrats on the entry!

(1 edit) (+1)

actually, there is a sound and a small camera shake when you get hit by an enemy