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Glossofobia's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #64 | 1.500 | 3.000 |
| Use of theme | #68 | 1.500 | 3.000 |
| Use of prerequisite | #69 | 1.250 | 2.500 |
| Overall | #73 | 1.000 | 2.000 |
| Enjoyment | #75 | 0.750 | 1.500 |
| Controls | #76 | 0.500 | 1.000 |
| Presentation | #76 | 0.500 | 1.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
MiniScript
No
Wasn't made with MiniScript
Bezi
No
Wasn't made with the help of Bezi
GameMaker
No
Wasn't made with GameMaker
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Comments
I think the concept was amazing! Really good non-conventional take on horror. Public speaking really can be horrifying.
However the gameplay was confusing. Could have been explained in-game. I also think there was a bug where most things seemed tiny. The car, thought bubbles and most interactable elements were really small and hard to click, impossible to read
Thank you for kind words :3
We were thinking about some kind of training session before main game so players can learn controls, but decide to polish what we already made.
Tiny object are a part of our "wait what about canvas" problem, where we forgot about it completely and started fixing it the last minute. By far the smaller the resolution the better those objects look (but too small will cut edges of main game XD), windowed mode also helps a little bit.
The exe is not working for me, your idea sees very original please check out the problem so people can play it
Hello, please rename BaseProject_Data to Glossofobia_Data!