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Damzel's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1 | 4.500 | 4.500 |
| Graphics | #2 | 4.500 | 4.500 |
| Fun | #3 | 3.833 | 3.833 |
| Theme Implementation | #4 | 4.250 | 4.250 |
| Mechanics | #7 | 3.417 | 3.417 |
| Sound Design | #13 | 3.417 | 3.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cute graphics, I love the art
And overall, it's a great game, well done :D
Thank you kindly - we appreciate the positive feedback :)
Cut scenes make it feel so alive ! I was instantly hooked up by the first drawing. Also, fun theme implementation !
I like to think that the princess got mad for that "game over" more than for being disturbed : D
Thank you so much - it's really great to hear your feedback on the cut scenes,, and I love that interpretation of the "game over" too :) !
Bloody loved this.
The cut scenes where fantastically done.
I didn't get very far in the actual game to be honest (skill issue) but it all so well put together, greats stuff .
Thanks so much man - we really appreciate your feedback :) !
Hell yeah, this really reminds me of those old ad games where the game is not like the ad 😂, and it’s great to finally play something that's actually real it was fun! I couldn’t get past wave 3 because the axe guy kept grabbing me, but It was always super satisfying to see the ceiling door opening animation after each wave. The animations and the intro are very well done. Honestly, I couldn’t find anything to dislike.
Also: Sorry I couldn’t make it to the later levels it was just really challenging for me to get past wave 3. Great job overall!
Thank you so much - we really appreciate it. Those are some lovely compliments to receive! & no problem on not getting any further,, we did want to make something challenging and I guess we might've succeeded too much in that - but the dragon will always be waiting for u at the bottom if you come back for a second attempt - but seriously thanks again for the kind words,, these are the kinds of comments that keep me wanting to work on games, so it's lovely to hear :) !
Just a heads up, when I played this in small screen it didn't show the whole screen and when I played it in full screen it was oddly placed in the top left. We had some similar issues with our game, I'm not sure why that is, but wanted to let you know so you could check into it.
The game was fun and frustrating! Level 1, I got wrecked the first couple of times! I kept working at it tho and was finally able to get through it. There was a super annoying glitch where the red enemies would still hit me after being killed and disappearing off the screen. As I transitioned to the next level, if I wasn't far enough away from where I killed them, I took 1 damage which was less than ideal. The gameplay mechanic was really weird and entertaining. I loved the artwork and the time you put into every room, the dragon, the cutscenes, excellent work! I provided the art and animations on March of the Zombles, I know how much time you put into this, excellent work! The style is so good! I think you should've added the training ground at the beginning of the game to give a chance to adjust to the mechanics, that training ground was very entertaining. Solid work, I was frustrated by a lot of it, but I made it through!
Thank you - we appreciate the detailed feedback ! - & yea that's weird about the full screen, I feel like it may be different depending on browser - because we didn't have any issues our side. Will look into it going forward though. Really appreciate you beating the game despite the frustration - we did want to make something that had a slight learning curve to it, so it does feel nice to hear it was a bit tough. I was slightly worried that if people continuously lost, they would just give up before seeing the dragon - so thanks for letting us know u made it !
That's good to know too. I'll try another browser and see if that's what is effecting it on my end.
Dude. It was very tough haha! I almost gave up a couple of times after losing level 2, but I kept working at it and got through it! I think what would have helped too is having a section after every level showing a castle map, to show which part of the castle the princess is in. That way after losing on level 3, I would say "okay, I was almost there, let me try again!" Let me know if that makes sense!
Yea the castle map is a really good idea - I was aware that if you didn't get to the dragon, you just wouldn't know it existed,, that would've been a nice way to solve that - thanks for the suggestion !
Cool game! Super hard though haha. I love the art, very creative cutscenes too.
That's much appreciated, thank you :) !
i like the art :)
Thank you !
Cute art and a nice use of theme here!
Thank you v much :) !
Lovely art, reminds me of early 2000s flash games (in the best way!)
Aw hell yea - thank you so much ! Early 2000's flash games are an important touchstone for the games we're trying to make,, that's a huge compliment, ty :) !
Good concept, pretty good gameplay and a great interpretation of the theme. The art style is amazing. I find the enemies with pitchforks much harder than the others, but that's probably just a skill issue.
Thank you v much for the kind words ! - and yea the pitchfork guys are a bit tricky,, they were even longer before - had to trim the ol' forks :)