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A jam submission

Thirst for SourView game page

Grab a drink? How about STEAL it?
Submitted by TooruPliskin — 7 hours, 16 minutes before the deadline
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Thirst for Sour's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#553.9234.083
Accessibility#862.8022.917
Originality#873.1223.250
Overall#883.0773.202
Fun#892.9623.083
Controls#922.9623.083
Audio#1022.8022.917
Graphics#1172.9623.083

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.5.1

Theme Interpretation
Stealing blood from a factory is a possibility in the game.

Wildcards Used

Middle Wildcard

The second wildcard (description pending)

Discord Username(s)
mrwulff47

GWJ Participation Level
1

Team Size
1

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Comments

Submitted(+1)

cool game i like parkour part. but i wish movement will be a lit a bit better

Developer(+1)

Thank you! What kind of improvements would you have liked to see when it comes to movement?

Submitted

Very good, always nice to see more 3d games and props for controller support. Got the good ending. Fun game :P

Developer

Thank you! I'm curious as to which ending you considered to be the "good" ending!

Submitted(+1)

3/5, in and out :P

Submitted(+2)

Good job for your first jam! Already feels pretty good. I only got the first ending, and couldn't just leave because I had not enough blood, I guess. Not sure where to find the rest, maybe I've overlooked something

Developer

Hey, good job on getting an ending! You can find blood in more or less hidden blood tanks dispersed around the map, or by sneaking on enemies and drinking theirs. You can also trigger an ending by defeating ALL enemies, or attempting to drink something else than blood. Hope that helps and happy jamming!

Submitted(+2)

Great job and for a first time is wild I remember my first game it's impressive that your first released game it 3D and a great game had fun playing it

Developer

Thank you Stanley! I just went with the flow, perhaps coming from a modding background helped too.

Submitted(+1)

Really impressive for a first game jam.  as others have said a tutorial would of helped or a in game how to play. I would of liked to see maybe a way to look up some areas where a bit rough to jump up to but for a first game jam and a 3d one at that great job. 

Developer

Thanks a lot! I've definitely taken everyone's criticism into consideration and hope to outdo myself next time around.

Submitted(+1)

Honestly,its really impressive for your first game but that said  I think having a tutorial would be goodand also making the main menu better looking.good game

Developer(+1)

Thank you for playing! Being my first experience I had a terrible time schedule and basically made the UI and menus within the span of an hour and a half, art included. ^^'

I'll keep that in check until next time!

Submitted (2 edits) (+1)

Nice entry, great work !
The level design is simple and effective.

I have completed the ending 2/5 and found the enemies harmless... they are a real threat for other endings. Maybe a longer detection range + a radial range around them could be enough to make it a little more challenging.

Developer

Much appreciated.

Good job on completing 2/5! I believe enemies are mostly a problem when it comes to the pacifist ending where no deaths (player-caused or environmental) must occur! A longer line of sight could've definitely helped make the game more challenging. I'll take note of it!

Submitted(+1)

Congrats on finishing your first game in godot! I enjoyed your take on the theme and the music was nice!

Some suggestions/feedback from my playthrough (I grabbed all 5 endings 😅):

  • I would've liked to have more camera control (not just looking down at a set angle), and it would have been easier to make some jumps if the player cast a shadow on the ground.
  • The enemies could be more engaging if the level was more condensed
Developer

Thank you so much for playing Thirst for Sour all the way! Your feedback means a ton. :D

  • I definitely overlooked shadows and everything lighting-related to be honest! I also planned on having some shaderwork and never got around to it. 
  • Initially the level was indeed less spacious with more platforms and smaller rooms crammed into it, but I felt like the added difficulty (since enemies that chase you can only be defeated by the acid pools) would deter other players from giving the game their time.

I will DEFINITELY keep your criticism in mind for my next projects, thank you again! 

(+1)

Tutorial would be fire!

Developer

Hey! I didn't have enough time to include one :( but you can refer to the itch page's description which indicates controls and tips on what to do in-game! ;)

(+1)

Ah I see. Didn't bother looking for the game page as it's a download. Thanks :) Didn't get the drinking part in game. I was standing in the pots and nothing happened haha.

Developer(+1)

I apologize and admit there wasn't much communication in-game on how to make it work. You can stand behind an enemy or within a pot and press the F key to consume!

If you're willing to give it another try, provided that you have the time to spare of course, here is a clarification:

Returning to the exit upon:

  • Reaching at least 100%
  • Eliminating every enemy
  • Triggering a secret special event

Will lead you to an ending screen! ;)