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A jam submission

Market ThiefView game page

Submitted by NuManorEntertainment, Nuhauskis — 5 hours, 8 minutes before the deadline
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Market Thief's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#662.9583.556
Theme#703.7904.556
Fun#793.0513.667
Overall#962.9853.587
Controls#992.8663.444
Audio#1052.7743.333
Graphics#1242.8663.444
Originality#1472.5893.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.6

Theme Interpretation
You play as a thief in a market stealing money and becoming better

Wildcards Used

Right Wildcard

The third wildcard (description pending)

GWJ Participation Level
5

Team Size
2

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Comments

Submitted(+1)

Great and engaging game!It so simple so i played it for long.I also liked music.Great job!

Submitted(+1)

Fun experience and the title screen art was fantastic :) I do agree the map was either too big or it needed some buildings or something to maneuver around. Also, making the timer a progress bar might have made a little more sense, even if it was only a matter of time, it's like "how close you are to getting caught". Either way, I think there's a lot you could do with this :) nice job!

Submitted(+1)

Nice game!! I think the map size definitely feels too large, at least until the spawn rate starts getting upgraded. I would also love to have more of a risk factor when pickpocketing, perhaps you're only able to do it when you are behind the people, or maybe if they see you they start to run away? Overall a pretty cool roguelite!

Developer

Thanks! Yes, line of sight was a planned feature but we had some trouble implementing the movement and didn't get to add the LoS feature in. Following that, villagers who caught you would call for guards who would chase and arrest you, eliminating the need for a set time per round.

Submitted(+2)

The progression feels nice but the map seems a bit too large for the given time. Good job!

Developer

Thank you! I agree that the map is a bit too large. I had increased the time from 15s to 24s per round but I suppose that was still too short.

Submitted(+2)

Cool game! I like the drawings in the menus and the music

Developer

Thank you! The music is by Kevin MacLeod (incompetech)