Interesting gameplay, I personally love challenging minigames and "lockpick" mechanics, but the hacking theme could be more obvious and the learning curve could be more friendly!
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Data Surge's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #72 | 3.094 | 3.364 |
| Fun | #115 | 2.592 | 2.818 |
| Accessibility | #126 | 2.341 | 2.545 |
| Overall | #143 | 2.449 | 2.662 |
| Controls | #156 | 2.258 | 2.455 |
| Graphics | #161 | 2.341 | 2.545 |
| Originality | #163 | 2.341 | 2.545 |
| Theme | #172 | 2.174 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6
Theme Interpretation
you hack a system, collect data and repeat.
GWJ Participation Level
2
Team Size
1
Comments
I really like the art and the mini games but it doesnt actually feel like you are hacking,it just feels like mini games,maybe try to lean more into that aspect but asides from that its a goodgame.if you have time heres my game:/jam/godot-wild-jam-91/rate/4407358
I liked the mini-game ideas and audio.
In addition with the items mentioned in the other comments, in the game bar it seems to request 4 correct hits instead of the three displayed in the label. Also in the game bar, the green bar spawned once in a point that seems unreachable, too far in the right, although it might be my lack of skills :D
Thanks a lot for your feedback, I’m glad you enjoyed the mini-game ideas and the audio.
Regarding the bar game, it looks like I may have made a mistake when calculating the number of required correct hits. As for the green bar spawning too far to the right, it's likely an issue with how I set up the spawn positions. I’ll review those settings and fix it once the jam is over.
The game didn't respond to input properly. And I'd recommend improvements on visual reactions to inputs, especially for the arrow game. The interpretation is really interesting but I wish it showed more in the actual game. The art style is more cartoonish and isn't giving hacker vibes.
Thanks for the feedback! I didn’t have enough time to properly playtest or polish the game, which probably caused the input issues and lack of visual feedback. After replaying it, I also noticed a few other bugs, like not gaining money after a certain point. Sorry for the issues — I hope you still enjoyed it a bit!


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