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UrgeSlow's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #7 | 3.429 | 3.429 |
| How well does the game fit the themes? | #30 | 2.286 | 2.286 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #30 | 2.429 | 2.429 |
| Visuals | #33 | 2.429 | 2.429 |
| Audio | #35 | 1.857 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours 50 minutes
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Comments
Nice game! I think the music and the idea is nice, but it's sad that it stops playing during the levels :( I think that might be a tiny bug? For me, the game was a bit too stressful for the theme. I like the idea that you have to do it with the perfect timing, but I think the concept of a "perfect timing" is not as chill as I would have liked with the theme. So I think overall it's a nice game, but it did not fully fit the theme. Anyways: good job :)
Nice one. Took a second to notice those 3 pips on the character, once I did it went pretty smoothly. There is a bug, or at least what I assume is the unintended solution. I assume the intention is to make a move every x amount of time so that by the time the player reaches the goal, the timer on the top runs out. But instead you can make it to the point where you're one move away from the goal and then rapidly tap the move keys back and forth and just wait the timer out while standing in place. Despite that, it is very fun, great work!
Ya that's not intended mechanic, thanks for pointing it out! Funny thing is it took me late into the making to realize that i need a sub timer for the player to give them a reason to move( i did had the idea but i wasn't sold on it).
I dont feel as if this game fit the theme very well. The harsh time limit kinda goes against the "No Stress" theme. Regardless, I love the concept! Unfortunately I encountered a bug where no matter how much time was left on the timer, once I hit the trophy it said I ran out of time. I would also reccomend making it so that the timer doesnt start until you make your first move. Great Job!
i assume you meant that there was still time left on the timer, if so the that's normal as the goal of the game is to reach the trophy after the timer runs out or if you meant it did run out then maybe you ran out on the sub timer, the player has. if its not either case then i would like to look into that. Regardless, ya it might be more on stress side than vibes.