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A jam submission

PickpocketView game page

Submitted by tumati (@tumat) — 37 minutes, 11 seconds before the deadline
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Pickpocket's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#154.4624.462
Controls#313.6153.615
Fun#513.3853.385
Audio#513.3083.308
Overall#553.4073.407
Accessibility#782.8462.846
Originality#793.2313.231
Graphics#1113.0003.000

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.6.1

Theme Interpretation
You play as a pickpocket.

Wildcards Used

Left Wildcard

The first wildcard (description pending)

Middle Wildcard

The second wildcard (description pending)

Right Wildcard

The third wildcard (description pending)

Discord Username(s)
tumati

GWJ Participation Level
1

Team Size
1

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Comments

Submitted

addicted to making my score go up. fun game!

Submitted

Nice game! The crayon style is nice, the pickpocketing also feels nice and the underground mechanic is a cool addition!

Submitted(+1)

I've got really greedy (250 gold stolen).  Love this bullet hell-ish vibe!

Developer (1 edit)

Wow! Very good! Soon we'll have a leaderboard for you to leave your mark. :)

Submitted(+1)

What a fun game! I'm impressed how you managed to create a feeling of chaos while the pickpocketing still being completely manageable. 

Developer

Thank you! I'm glad you liked it.

Submitted(+1)

The movements are nice and the game has a good difficulty. Does the steal chance increase when holding the button? If so, it doesn’t feel too random, which is nice.

Developer

Yes, it increases the chance. Thanks for playing!

Submitted(+1)

Hey! I got caught when I wasn't stealing :(
Sure, I stole a lot before then, but they don't know that!

Submitted(+1)

Really love the crayon top down art style! Also being able to go into a hole then pop out like a mole was a really cool mechanic! Felt really satisfying to have to stay inside of the range and to pick pocket. Really well balanced with the enemy amount of enemies / victims aswell! Enough to feel fair and not rage bait. But also enough to not feel mindless or boring. Also the hole adds so much intrigue onto what the lore is? What is he doing with all this money and why is he hiding it away lol. Is he a hermit / homeless man just tryna get by? Or maybe its for drugs and hes an addict? Whats the cannon lol. Also the loony toons transition was great. My one critique is having them scream in fear felt like a failure state? Id imagine a successful pickpocket would be completely silent with just the kaching. But other then that great entry! Also if you have time would be curious your thoughts on our entry, but keep up the good work! 

Developer

Thank you! Loved your comment. You are absolutely right about the scream. I need another sound for the success state.

Submitted(+1)

Very fun, really like the underground mechaninc as well!

Submitted(+1)

Going underground was a great idea! Nearly got sandwiched by 4 people and just jumped underground. Also luring underground then popping out to steal.

Simple but really fun!

Developer

Thank you!