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Oo_Yellow Rollerskate Counter 26_oO's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #26 | 2.857 | 2.857 |
| Audio | #27 | 2.381 | 2.381 |
| Overall | #29 | 2.714 | 2.714 |
| Mood | #34 | 2.810 | 2.810 |
| Graphics | #35 | 2.810 | 2.810 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
NSFW / mature / sensitive content
No
No NSFW / mature / sensitive content is present in this game.
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Comments
Very nice, but the game score was not available.
I totally forgot to implement this, thanks for the feedback!
Good fun! Reminds me of some classic New Grounds Flash games (in a very good way!)
Very psychedelic experience :)
Funny little game! A bit buggy but to be honest that just adds to the charm, the art is PEAK!
Thanks for the appreciation ^^ we finished at the last minute, if you have specific bug reports, I am happy to correct ^^
It's an entertaining game, I liked the concept. But I think it would be better if, when you lose, it restarted from the same level instead of going all the way back to the beginning...
You have five lives then you restart from 0, it's not well communicated, I take note :) thanks for the feedback !
The issue is that once I reach level 2, my lives drop to 0. I'm guessing it's a bug. Just for context, I'm playing using the .love file.
Will test, thanks a lot !
That is true, I will fix this !!!
I took a look at the source code, and the issue is right here:
initLvl only takes 3 parameters, so nextLvlScreen is an extra one that shouldn't be there. Just removing it makes it work.
Also, I noticed another bug: if you die by going out of bounds for too long, your lives drop to zero. This is because the toRestartLvl function gets called in a loop, and since every call drains a life, they all drain at once. You could easily fix it by adding this condition:
wow, I fixed it just a sec ago but you are next level ^^
what programming environment do you use? did you use a debugger to pinpoint this? (I could never set up one for Love)
I use Visual Studio Code. And I didn't use any debugger, I just had to add some print statements.
thanks a lot for the second bug report and the appropriate fix!! you are amazing ^^
i like this game, the animations and art were cute, the tutorial is well laid out, everything makes sense
there's nothing to complain about here, maybe i'd say that
the sounds were a bit weird, some of them i could only hear in my left ear..
it seemed like the life counter and green bar didn't update properly?
and sometimes the text was hard to read when it overlapped other things ...
i think i killed a chick one time on accident and wasnt able to restart... but sometimes i attacked near the chickens and they didn't die... so that's weird
but those are all mostly bugs rather than problems with the gameplay itself
it's a simple game with a simple concept, nothing terribly unique but i think it was done pretty well here, i liked the way the tutorial revealed itself slowly and gave me time to play with the attack too, (this kinda thing helps prevent getting overwhelmed with information as often happens in these jam games... usually you have to read a book instead of playing, or you have to play with nothing to refer to T_T),
i think the difficulty was good for a game like this, using the cans as tougher more precise obstacles in the later game was good.
i liked the fact there were environments for each of the levels too! the sprites are really fun and silly, simple beginning, levels between, and ending, a complete game!
Many thanks for the detailed feedback, very appreciated :D
Love those fox animations!
Thanks ^^
I think game play is quite simple ^^
some foxes can still attack me even if I already beat it, but I don't know if it's made to be like that or not
thanks for the feedback, yes the bug with repelled foxes is noted ^^
I tried to an interesting difficulty ramp instead of going too far on mechanics as I usually do!