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A jam submission

Council of ∞View game page

Consult the experts and reach infinity
Submitted by Takago — 17 minutes, 33 seconds before the deadline
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Play Simulation

Council of ∞'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme (Sustainable Future / use of Guide)#43.4553.455
Overall#53.1143.114
Aesthetics (Graphics, Audio, Polish)#63.7273.727
Efficacy and Impact (Inspiration and motivation for collective action)#92.4552.455
Gameplay ( Fun, Engagement, Accessibility)#112.8182.818

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team name
Takago

Is this future (in your game) possible?
Yes

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Comments

Submitted

Gives a very boardroom green capitalist vibe. The main mechanic is quite realist, albeit abstract, a bit idealist, but tempered by competing interests. The gameplay itself was quite satisfying! Would be cool to have project proposals that had impact on multiple meters (eg: health and environment) at once - or perhaps I just missed it, because given that it is real-time I couldn't follow the consequence of every choice in detail. 

Submitted

Gives a very boardroom green capitalist vibe. The main mechanic is quite realist, albeit abstract, a bit idealist, but tempered by competing interests. The gameplay itself was quite satisfying! Would be cool to have project proposals that had impact on multiple meters (eg: health and environment) at once - or perhaps I just missed it, because given that it is real-time I couldn't follow the consequence of every choice in detail. 

Submitted

Notes from gameplay:

  • Main page music is nice - ambient and not too distracting
  • Font is a little tricky to read
  • The art style is smart - quick assets for a jam, but polished enough to feel like a proper style. The use of colors in the text and UI really enhance this to create overall visual cohesion
  • Nice work including a tutorial!
  • Main music is fun! 
  • The hover effect and sound is a great detail (for play/menu buttons)
  • Oh, it automatically starts! I lost the first round because I was making notes here, lol. Time for a restart!
  • Oops used up all my energy too quickly! What tricky decisions these are. I wish I had a bit more time for decision making, heh
  • The clicky typing sound the computer makes is a fun sound effect
  • Good audio feedback with yes/no sounds
  • The speed of decay feels quite punishing, especially if I want to check individual people's simulated results
  • Hmm, I seem to have broken the game. Just kept clicking yes and now it no longer decays, nor does clicking yes/no change column values
  • Replicated the lock. It seems like all values need to be fairly high (or maybe that's just a result of a good roll of policies giving me enough time/clicks for it to happen, locked at 82/88/99/90)
  • Tested with all no and it didn't lock, so suspecting it has something to do with high values
  • Oh nevermind, it means I won. For some reason I was thinking it had to be 100!

Fun concept. It definitely demonstrated the difficulty of balancing the needs of a group and how perfect agreement isn't possible.

Submitted

Nice and thoughtful concept, and a great execution as well!