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A jam submission

Rupert and Orville make a smoothieView game page

Submitted by jakeout โ€” 13 hours, 14 minutes before the deadline
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Rupert and Orville make a smoothie's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#33.1673.167
Gameplay#62.6672.667
Presentation / Art#63.5003.500
Overall#93.0003.000
Theme Incorporation#162.6672.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Limitation(s) Incorporated
Alien Food / Unconventional transportation (also, robot food!) -- Lost aboard a ship, a robot and alien make a smoothie!

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Comments

Submitted

I spent way too much time trying to get from one charging station to another, and honestly im kinda sad about it, because the atmosphere and visuals are so great there! The tetris-esque charging mechanic is genius! However once I managed to grab the keycard I was disappointed that it's all there is to this game. Maybe there was more to explore, but the system of traversing is so punishing that I haven't even bothered to try more. Making battery drain 0.5 per square rather than a whopping 1 would be indeed a nice QoL change. Not sure I get enough of the food theme in there, though smoothie's minigame is nice, beautiful touch you've animated it as well.

Developer(+1)

Thanks for the feedback! Yeah, a bit of the balance and interactions / puzzles was off the mark of what I wanted. I think if I expanded it, the goal would be to make it easier to exist, but harder to do what you want. (Less battery, more unaccessible experiences)

In my head, I'd be trying to land something a bit like minit combined with thomas was alone.

Submitted(+1)

I mean, you gotta miss some to hit some. What I wanted to say is I'd play the hell out of this game if its system would fight the player rather than the other way around. And expanding by slicing the space as you say seems cool, as long as the core gameplay would be expanded as well. Personally, I think the flow of the charging would become way too easy if it stays the way it is. Experiment and share what you'll come up with!

Submitted

Very cool concept and I really like the style -though I was a bit unsure how to replenish the step count. Also a small note but I loved the 'reminisce' as a way to get lore out naturally, very clever!

Submitted

I got a chance to play a few rounds of this and I quite liked it. The audio and visuals are GREAT! I also liked the fact that there is a tetris-like mini game. I didn't get tired yet of it even after needing to play it a bunch of times. I found it difficult at first as getting from one charging station to another required the exact step count, but once I figured it out it was simple to grab the keycard and leave. I am sad to say I was not able to save Orville as I think something bugged out there. I can't seem to free him. I am able to make a smoothie, but it seems its not needed to complete the game. Despite that I really found that I liked this game a lot. I loved the dialogue, the character designs, the environment designs, and the music and sfx. This almost pretty solid. Great work!

Submitted

Umm. game is kinda laggy.

Submitted

I think I broke your game by.... just dying and reloading last check (?)

Developer

Any idea where you died? I'm reworking how saves work in general, but would be curious to know if it was, e.g., on a board transition

Submitted

After recharging the energy on the first zone. I died after epleting my energy, respawned but I appeared out of the map, and I could move freely from there

Developer

managed to repro this! Thanks for the heads up.