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A jam submission

COLD BLOWS THE WINDView project page

A melancholic maritime mission for FIST: ULTRA EDITION
Submitted by elyobretep, Normal Press Co — 5 days, 20 hours before the deadline
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COLD BLOWS THE WIND's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#24.5624.562
INTERPRETATION#34.6254.625
ADAPTATION#34.5004.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

An absolutely stunning mission. That just about sums it up!

  • Firstly, I just have to gush about the layout. An incredible work of collage and texture that never makes you feel lost or confused about what's in front of you. It takes images that usually sit outside of FIST's Cold War aesthetic and makes them work. The colours are striking and draw the eye through the mission effectively, with all the relevant information sections off so a ref can find what they need at a glance. Even the inclusion of the clock tracker directly above the explanation of what the clock is ticking down to makes their lives so much easier! Especially love the computer checklist of hidden files that FIST can discover.
  • The mission cleverly uses hidden total and clocks to help the ref to add a real sense of urgency to FIST's actions. The inclusion for health of each of Green Grove's rooms makes every fight feel exciting and dangerous. The writing style lends it to making the ref feel comfortable and riff on what's in front of them, setting the scene for a swashbuckling adventure.
  • Colonel Kraken is a formidable threat, with his gaia-warped trait a fun twist on increasing his abilities and strength as the fight progresses. I could maybe see the number of fishmans spiralling out of control quite rapidly, but you put enough trust in the ref to not give their players shell shock (ha ha) as they mow down hordes of mutated victims.
  • A whole load of clearly explained outcomes that mean this mission could easily be used as a springboard into a wider ocean-themed campaign.

Really had a fun time with this one, from the mission's tone to the contents and mechanics themselves. You've got the FIST action-cheese style down to a tee, and can't wait to see what else you produce in the future!

(3 edits) (+1)

Really great. Your layout work is a treat to look at. Got a little confused trying to read the first page—the section about procurement should probably be at the bottom right somewhere, rather than crammed into the top left. Tripped me up.

Still, absolutely gorgeous! I love how saturated and colorful each page is. You clearly put a lot of care into the way things look, and it shows. The maximalist graphic design style gives my eyes plenty to look at. In terms of raw sensory enjoyment, the first page is my favorite to look at, just because it crams in so much detail while also maintaining a solid visual cohesion. The second page suffers a bit on the visual cohesion front, but the third page is good. I also have to echo the sentiment about the red line running through each page. Awesome detail.

Oh, and your cover is BREATHTAKING.

It's very easy to imagine how I'd play Colonel Kraken, but I think in a perfect world I'd want a little more to go off of for Johnny and the pirates. Same with the NRL research priorities. I could certainly work with the details provided, but it'd be nice to be given more of a solid base for what each one is meant to be, and what their labs look like. 

Lots of fun mechanics. Great job with this!

Submitted(+1)

This is incredible. The layout is at once extremely information dense whilst still being both fun to navigate and remarkably useful; the map of the lab in particular is great; and the red stripe running through the pages is a stroke of genius.  

Submitted(+2)

I submitted the prompt for this one, and it really was lovely seeing this be the end result. Oozing with style and steeped in the weird nauticalisms of the Mollusk, it's just a really fun read. 

Submitted(+2)

Love a good sea mission - while the layout is quite busy, it is also quite evocative and sets the mood well.

(+1)

Really good. Cold Blows The Wind not only drowns you in danger but brings to shore a a monster and mission powered by dense art and eldritch experiments. Despite the league of writing squeezed tightly into three pages, the layout is surprisingly accessible as long as you read left to right

Submitted(+1)

just extremely strong. Great to see the return of Gaia-sucking colonel kraken, very pleased. Fishmans are a great foe, love the petropirates. All around very good and beautiful layout.