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Null Pointer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #93 | 2.778 | 2.778 |
| Idea Execution | #100 | 2.667 | 2.667 |
| Fun Factor | #105 | 2.333 | 2.333 |
| Effort | #114 | 2.556 | 2.556 |
| Innovation | #121 | 2.000 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
i can't read anything but good job
Good job. I really like this. It would be great if the player or enemies change the positions after suffer damage, to not lost all life in one second :D
Good point. I'll add some invincibility frames in the next update. Thanks! :D
the game is pretty good overall but it gets impossible after a minute or so.. i had fun tho
Glad you liked it! I'm working on a fix for that 1-minute difficulty spike right now. Thanks for the heads-up!
neat little game. I can't say much about the description of it since it it's not in english, but the gameplay was straight-forward enough. not sure how it fits into the "growing" theme of the jam.
Fair points. I've updated the description to English and clarified how the 'Growing' theme works (scaling enemy count and system instability). Thanks for the heads-up, hope it makes more sense now!
very cool of you to take the advice :) on a side-note: I think it's great to see that devs come from all over the world, I'm not a native english speaker myself. but adding an english description on top of the original one just makes it more accessible to a wider audience. if I were you, I had kept the original language below!
:) 👍
The gameplay feels good, and the game should add a growth system where players can use points to purchase skills, such as slowing down enemies, increasing their own movement speed, using disposable protective shields, expanding the character's collection range, and so on.
Thanks for the great feedback! Those mechanics (speed, shield, range) fit the vision perfectly and are now on the update list. Good luck with your project!