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A jam submission

CIRCLE BACK TO THATView project page

A corporate-climbing mission for FIST Ultra Edition.
Submitted by gill066 — 15 days, 3 hours before the deadline
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CIRCLE BACK TO THAT's itch.io page

Results

CriteriaRankScore*Raw Score
ADAPTATION#14.6254.625
INTERPRETATION#14.8754.875
Overall#14.7504.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Takes a pretty simple one-liner and gives it a whole load of depth and intrigue to become a comprehensive heist mission.

  • Great layout. Clear, concise, expertly planned; exactly what you want from a heist. The palette work well together, the pops of colour for the information boxes making it easy to keep track of each bit of information throughout the various moving parts of the mission itself. Love all the little uses that PANICO are having for the stolen documents, and the front vs. back office functions.
  • Combines the fun of the social side of roleplaying through the job interviews and key card acquisition with the action of a heist going awry. Evocative NPCs and enemies, FIST really feel like they're in the midst of PANICO's operation. The tongue in cheek writing of the corporate jargon really made me laugh out loud more than once. It wears its inspirations (a great list) openly and really makes it work.
  • It's got a hind boss fight. I mean, what more could you want?!

As someone who was also riffing on the corporate hellscape of 80s evil suits, I really had so much fun with reading through this one - could easily see POLYPHEMUS RECORDS and PANICO having joint corporate conferences or sharing a timeshare in the negative-Bahamas (it's like the regular Bahamas, but in the negative dimension). Can't wait to run this.

Developer (1 edit) (+1)

gah cool! Never having done any kind of layout or mission writing before, I had my copy of london calling open as my "what to do" 

thank you so much, feels super nice that the areas I really focused on clicked with people :)

Submitted(+1)

appropriate informational overwhelm for a bureaucratic nightmare. i liked the silph co/hudsucker proxy thing, the recurring tower shape and "a fucking hind". felt like an extreme escalation, which is always great for the "top this!" FIST energy. diggin it!

Submitted(+1)

Another one that I'm just straight up want to play, like right now.
Fantastic layout -especially the map of the building on page 3- the NPC descriptions are tight, and the whole thing just oozes with creativity.
I'll circle back to this once I've played it!

Submitted(+1)

This is an incredibly vibey mission, I really like the way the building is set out and displayed, and the enemies really fit the setting.

(+1)

Great way to adapt a small prompt into an expansive heist mission. I really like how the PANICO building has its own dedicated page and layout. The PANICO building feels like an enemy and character in itself. You need to climb through its guts without rousing the beast. I like how it leans into the espionage elements of FIST.