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Horny Cooking's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #7 | 2.907 | 3.250 |
| Gameplay | #8 | 2.012 | 2.250 |
| Uniqueness | #8 | 2.460 | 2.750 |
| Horniness | #9 | 2.012 | 2.250 |
| Overall | #9 | 2.147 | 2.400 |
| Theme | #11 | 1.342 | 1.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Use of the theme
Curse
Team Members
olesgez, ShadowInk, Ax_Ryt, SleezyIguana
AI generated content (If you used an AI)
no
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Comments
This is the first game I've ever built in the Godot game engine. Not only that, it's my first game overall. It grew a bit due to scope creep and isn't quite finished yet. I will likely put some more love into it when I find the time.
Our two artists @ShadowInk and @Ax_Ryt really made the experience come together. They are a blessing to work with.
olesgez and I were responsible for the code. olesgez handled the dialogue UI, enemy AI and the game over scenes. I worked on the restaurant part of the game, so cooking dishes, ingredients and guests requesting dishes.
I think with another week we really could have taken it even further.
Lovely entry, I'm getting the inkling that this team (like me) hoped that another theme came out on top, but the experience was clean, the mix of pixel art and digital drawings worked well, and the characters were cute as heck! Top marks <3
Seems like a promising game if I could actually figure out the controls? Going out and gathering stuff was straight forward, but actually getting my ingredients out to cook/serve was a mystery. Three randomly on the counter but everyone just wanted worms (which I did gather, but couldn't figure out how to serve)
The amount of ingredients should probably be streamlined, and it would be nice to have some sort of text prompt when you interact with a customer since they show the graphic for the dish they want without a name.
Options doesn't work, it sends you to credits,
When you die the death screen appears twice.
You can't pause the game.
I would like for the player to be able to run.
There are some depth issues like with the trees.
There is an incomplete place that sends you to a gray void.
You can get outside of the screen in places with missing colliders.
Curved lizard tail is the same description for multiple recipes or it's bugged.
I don't know what pet the snake is.
There are too many ingredients and I don't know how to cook.
I think there's a bit of scope creep with the multiple goddess and the adventure outside of the kitchen to gather ingredients.
Multiple customers asked for like a rat or something, I couldn't find that thing anywhere.
The game needs more sound effects.
The art is pretty.
It looks good, but I couldn't do much. I didn't really know what was happening, and I think some icons may not be appearing. When I pick things up character just raises hands. Looked like customers wanted rat maybe but idk where the rats were, only stick and feather, so I feed them feather and they left. 😅
The shelf in the top left corner contains all the ingredients. You select them and then they pop out on the little shelf under it.