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A jam submission

GROWFITTIView game page

growing street art
Submitted by Priscilla81 — 32 minutes, 25 seconds before the deadline
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GROWFITTI's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics (Graphics, Audio, Polish)#43.8894.125
Gameplay ( Fun, Engagement, Accessibility)#63.1823.375
Efficacy and Impact (Inspiration and motivation for collective action)#102.3572.500
Overall#112.9763.156
Theme (Sustainable Future / use of Guide)#122.4752.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team name
Fishies

Is this future (in your game) possible?
Yes

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Comments

Submitted(+1)

Heya, congrats on the submission...

The gameplay and the soundtrack was genuinely relaxing. Loved the floral artwork that came with the name of flowers! Loved the Poppies (Klaproos) btw.

Nice and quite coherent backstory.

Great job!

Developer(+1)

Thanks!

Submitted(+1)

You combined Slither.io-style gameplay with sustainability, which I really liked—it feels unique. The plant art looks beautiful, the gameplay is very smooth, and the soundtrack is spectacular. You absolutely nailed it; it’s a great game.

Developer

awww thanks so much :-)

Submitted(+1)

Really liked the gameplay, after I understood that it works better with clicking instead of holding the mouse button. Had a nice moment when there were a few plants growing in the same direction and it felt like I have some green friends taking a walk together. I love the procedural generation 

Developer(+1)

hurray for the green friends

\o/

Submitted(+1)

Notes from gameplay:

  • Loved the backstory given on the itch page. Great thoughts about hopeful future changes!
  • Loading page: 
    • immediately loving the crayon art. It feels handmade, nostalgic, reminds me of childhood. 
    • The font at the bottom matches the art well, maybe consider using that same font for the continue button? 
    • The slight animation + shadow on the text is very effective, the page feels dynamic 
  • Intro message: this sounds cool, what is the Mooi Amsterdam committee? 
  • Green on button hover is a nice detail
  • Button click sound is nice
  • Consider putting the english translation in parentheses for choice of space
  • AH! This is like Flower!!!!  https://en.wikipedia.org/wiki/Flower_(video_game) - I ADORED this game back in the day, so I immediately "got" your game as soon as gameplay started
  • The music is wonderful, it's more about ambient sound and little moments where that sound blooms, which feels quite appropriate paired with the gameplay
  • The art is very effective, I love all the organic curls and twining, and how it builds on itself the more things grow
  • Only just realized (after like 5 mins) that holding down a mouse button changes growth
  • Are all of these plants depicted native to the Netherlands? What's the yellow cluster, that one in particular seems to be an interesting choice as it doesn't look like a typical flower depiction so it feels like a specifically chosen plant in particular!
  • I left this on as a screensaver for a bit, it was very calming and pleasant :) The way the levels loop around made it easy to just relax and casually play this in between writing notes and doing chores
  • What engine was used for this?
  • The movement feels very organic which resonates well with the jam themes. Even when trying to control the plants, steering isn't precise. That feels appropriate for a game about spreading plant growth!

Overall, I found this delightful and a great use of time within our tight constraints. The art style is simple but very cohesive and effective, the music is sparse but haunting, and the overall result is absolutely beautiful! Awesome work!

Developer(+1)

Heyyy thanks for the feedback
the art is handmade - painted on paper and digitized
font overall could do with an upgrade
mooi is Dutch for beautiful
the music is an homage to Music for Airports by Brian Eno, which felt very fitting for the airstrip - it is using a tiny generative sampler engine fed through our White Rabbit reverb DSP

Yes very common native wildflowers - the yellow bunches are boerenwormkruid or tansy https://en.wikipedia.org/wiki/Tansy I choose it because it is yellow

I am so happy you left it as a screensaver :-)

no engine - straight C++, NanoVG, OpenGL running on WASM

\o/

Submitted(+1)

Wow! What a beautiful little experience. The way that the flowers grow and move semi-chaotically is great, it takes a bit to get used to but after a while it starts to feel like a collaboration between you and the plant. beyond this, the visuals and music are amazing!!

Developer

Thank you!