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A jam submission

Tombot Co.View game page

Lewd Puzzle Platformer with a Tomboy Robot Protagonist
Submitted by Cobble_Stun, Lizard Lass Empornium, NotaMear — 1 minute, 9 seconds before the deadline
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Tombot Co.'s itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#23.8333.833
Uniqueness#33.5003.500
Presentation#43.6673.667
Horniness#52.8332.833
Overall#53.2673.267
Theme#82.5002.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Use of the theme
You are a robot who gradually gains more abilities over the course of the game, and you change your appearance as well

Assets used (If you used external or existing assets)
Freesound
OPENNSFWSP

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Comments

is there a third person button?

Developer

Not that I'm aware. A lot of content didn't make it due to the time restraint. Even most of the dialogue is missing sadly.

Submitted

Lovely puzzle action, always happy to see those. And the space gave good vibes of both Portal and Poppy's Playground, and I am here for it <3

Submitted

Sexy robot collecting bits is a fun concept even if Fire-type Vagina is a concerning first upgrade. I like a nice 3D Puzzle Platformer, but I fell through the stage geometry jumping off a grapple, but I'm not playing through it again to see if there was more.

I like the intro text, but probably cut it in half because it was a long run through right at the start. Yo lose the Good Legs model when you pick up the Grapple Hook. I assume that's a bug?

Submitted (1 edit)

Neat parkour game, cool model and an inventive movement mechanic. Personally I would have toned down the viewbobbing a little, also you might want an auto crouch jump for folks who aren't GoldSource/Source veterans.

Also, the Bios style menu is a really cool look!

Submitted

At the start we get a lot of text but I didn't get much context of who we are and why we are in that abandoned place.
Crouch slide is cool, but there's not much reason to use it.
The pause menu is a bit bugged I think, i couldn't see some options, some of the text is not visible.
When I look straight up I see a weird shadow.
When you are bouncing on the trampoline the bounce animation is only played once after three bounces.
When you find the second module, you can spin your head vertically and see your entire body.
There's no limit to the squirt and they don't dissapear with time so you can cover the whole place in white like splatoon.
I feel like I was able to solve some puzzles but not in the way that was intended, like I didn't know you had to squirt on the cables to open the doors at first.
I love the robot model.
There's no music.
The door that has the legs upgrade can't be pass if you don't crouch.
When you reach the end there's like an incomplete drawing but the game shutsdown.
The game is fun but I feel like we didn't get to see the full potential of the puzzle design.
Good job to your team.
There's no sex. Sad.

Submitted

I'll type my thoughts as I'm playing so my comment may be incoherent :p

  • Thought it was a text based novel at first, with all the press enter to continue XD.
  • Would've been nice to have control scheme on the game page, if not in game. I'm familiar with FPS games, so glad it uses the conventional keys.
  • I really like the robot model, very charming, and it's wobbly camera feel and move animations give it a sort of identity.
  • Love that there is crouch slide.
  • Ambience and sound feel very portal, love that too.
  • Solid first person, puzzle platformer for such a short time, impressive actually.
  • Glad there was Look Sensitivity slider. FOV slider would be convenient too.
  • Squirting on things as a mechanics was really funny XD I liked that.
  • I noticed the texture getting messed up on some of the walls around the doorways. In Godot you can do Tri Planar materials with one set of textures and set the tiling to global or smthn, I don't remember exactly but I've used it before. Could come in handy in situations like this, as it'll give you consistent texture scale and tiling on boxes and planes here, without needing to worry about UVs on the model. It'll also help the tiles on the floor be the same size.
  • For stairs you may want to consider using a separate, smooth ramp model as the collider, instead of the stairs themselves. Less collision planes, and also smoother movement on them as opposed to feeling stepped and camera jerk-y.
  • At times I was thinking, man I hope I don't get soft locked, but I did not get soft locked and I'm grateful for that. You did a good job playtesting.
  • I think the pussy cord sound keeps playing after disconnecting from the switch. Might be bugged.
  • Surprising amount of content. I really liked it, you did great!