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Tail Runners: Heist's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #51 | 3.512 | 3.818 |
| Fun | #66 | 3.178 | 3.455 |
| Audio | #88 | 2.927 | 3.182 |
| Overall | #103 | 2.903 | 3.156 |
| Theme | #116 | 3.178 | 3.455 |
| Accessibility | #126 | 2.341 | 2.545 |
| Graphics | #131 | 2.760 | 3.000 |
| Controls | #145 | 2.425 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6
Theme Interpretation
The game is about performing a heist (theft) in a labyrinth of gold-hoarding mice.
Wildcards Used
Left Wildcard
The first wildcard (description pending)
GWJ Participation Level
1
Team Size
1
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Comments
the sound effects are very juicy, i like the animations a lot, it was a bit laggy when i started the game, the controls are a bit confusing but when you get gold it's very satisfying. Great job!
Very cool concept. As others pointed out, the controls were a bit confusing, but once I got the hang of them, I had a lot of fun! I would definitely change the arrows to be relative to the screen, not the mouse, to make it more intuitive at first. The yellow/red spots in the fog are super helpful in guiding where to break walls, and I love that I was forced to break in from different places. I think these do wonders for creating a fun experience.
Pretty strong submission, good job!
The mousebot really moves in a satisfying way. Reminds me of those mazes where they send their small robots and in the end they just fly through it. Really cool take on it!
Good job :)
PS: I also had some freezes after the explosion. After waiting for it to finish, it worked a bit better on my side.
I had the same issue as the others with the game freezing unfortunately :/
The concept is interesting and fun to play. I had a good time trying to find some good paths.
The controls are confusing at the beginning, but after trying one time it's fine.
I suppose the map is automatically generated? I got pretty much stuck on the right at one time as I didn't have any path available. And sometimes there are too many branches in the path, so it's hard to go anywhere without much commands.
Also I don't know if the loading bar is useful, I didn't see it move even though the load was not instant. x)
For info, I have a rtx 4070ti and was playing in Firefox in full screen since I see some people have issues with the first wall break (I got a freeze for like 10-15 seconds too but it worked fine after).
Thanks for playing and for the feedback!
Yes it’s generated randomly each time! And I agree with both points, it was hard to tweak the maze algorithm to have enough branches as to not lock the player from exploring it, while also not having so many branches that the whole concept of limited number of turns breaks apart.
interesting that the loading bar does not work for you. I wonder if it is related to the freezing…
I tried to play but it was freezing my entire computer breaking the first wall
sorry to hear that. I am going to investigate it, would you mind sharing what browser and operating system you are using?
The game unfortunately kept freezing for me :(
I tried it three times but as soon as I'd break the wall nothing would happen for a while and then my browser got unresponsive
Interesting!
I get a slight stutter on the first wall explosion myself in the web export, but less than half a second, I think Godot is compiling shaders then.
I wonder if it has anything to do with that. Can your computer run 3D games well in general?
yeah, have a 3080ti :)
I can give it another shot with a different browser
Thanks! It works for me in Chrome and Safari. Did you play in full screen?