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A jam submission

Shawarma Delivery ServiceView game page

Roguelite Food Delivery Game
Submitted by wesamuel14 โ€” 8 hours, 27 minutes before the deadline
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Shawarma Delivery Service's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation / Art#73.4003.400
Theme Incorporation#133.0003.000
Overall#142.5002.500
Audio#162.0002.000
Gameplay#201.6001.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Limitation(s) Incorporated
I tried implementing a unique form of transportation of biking between houses to delivery food. Plus, incorporated my middle eastern heritage into the foods in the game

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Comments

Host(+1)

@ wesamuel14  You were one of the winners of the community contribution prize.
Please DM me on discord if you would like to claim your prize.

Developer

Hey, it is Wesamuel on discord 

Submitted(+1)

Very cute art style, I love the isometric pixel style! I wasn't entirely sure what to do at the start and whether or not I want meant to go inside a house or not - an indicator would have helped a lot I think for future improvements. Music was very catchy too!

Submitted(+1)

I really like the art style you went with. I have a couple of steam games in the same style that I play every now and then that this style warms my heart haha. I was a bit confused at the beginning as I didn't know I had the food already to deliver to the house. I rode around looking for the restaurant to collect it then realized I already had it. Also I wasn't sure how to deliver the food. The only thing I knew was that I was beating everyone with my shawarma, which is fair and valid because no one is allowed my delicious shawarma! I have not been able to get to the boss as it is quite difficult to kill them all. As a fighting game this works fine! You did a good job on it as well as the visuals!

Submitted(+1)

Hi! I liked the idea but I felt a bit lost on start. The player isn't really visible when you appear (I couldn't recognize the bycicle; maybe adding the WASD to the controls might help) and inside the house, I didn't understand what to do further than killing the enemies.

At last, your games looks nice, but it might need more guide to know what to do :)

Developer(+1)

Yeah, I definitely rushed the tutorial for sure haha. The game flow I was thinking is that you kill the enemies to gain as many upgrades as you can before the 10 minutes are up, and when the time is up you are teleported to the final boss that you want to try and defeat with everything you gained from exploring the houses