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A jam submission

Cross To BuildView game page

Submitted by Buntai-Fries — 7 hours, 6 minutes before the deadline
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Cross To Build's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay ( Fun, Engagement, Accessibility)#83.0003.000
Theme (Sustainable Future / use of Guide)#172.0002.000
Overall#172.2252.225
Efficacy and Impact (Inspiration and motivation for collective action)#181.6001.600
Aesthetics (Graphics, Audio, Polish)#202.3002.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team name
K Studios.

Is this future (in your game) possible?
Every choice you make reshapes the world you're running through immediately, visibly, consequentially. Can you build a present worth surviving?

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Comments

Submitted(+1)

A fun infinite runner—you did a great job. You made a really solid game. There’s still plenty of room for improvement, but what you achieved here is impressive.

Developer

Thanks mate, appreciate it :>.

Submitted(+1)

Pretty little platformer with a nice decision-making mechanic. Loved the music and the SFX. The game could be improved a tad bit more with an addition of coyote time, as I fell down the platforms way more than I would like to admit. Fun game nonetheless. 

Submitted(+1)

Not the most easy thing to create an endless runner for a jam, congrats for that!

The gameplay feels a bit unfair, so I wasn't able to reach the golden ratio (5:1).

Unfair because:

  • jump is a bit "robotic" : not easy to know where you will be landing
  • when you jump, it's like all the screen "jumping" but not at the same speed, so it gets blurry and gives headaches
  • when you've got enough orbs, the choice offered is often between jumps, which will often lead to your demise

Anyway, I think the concept of reshaping the world is an interesting one, maybe doing it collectively could help this theme shine in your game?

Developer(+1)

You think this can be improved so much, if so why not I will definitely be happy to work on this further. Anyway, I was planning to improve it considering feedback I received from others related to coyote time and other feature which is require to make it more fun. Thanks for your time and feedback.

Submitted(+1)

I liked the idea of the game, procedural generation is quite difficult to get right so good job on that, the sound and music fit well into the game. There is a bug where if I click space during the forest/industry dialog then the character would jump immediately after the decision, which caused me to die a couple of times because I was already timing my jump to the next platform, but then the choice would come up earlier on that platform but I pressed space anyway because I couldn't react in time. The UI can be improved, but I really liked the backgrounds

Submitted(+1)

Notes from gameplay:

  • Gameplay is deceptively simple - with a single control (the spacebar), timing becomes REALLY important 
  • Background is very pretty!
  • Nice job adding sound assets for key gathering
  • Oh no, the end of level choice between forest and industry happened when I was in midair, so I fell to my death after deciding lol
  • Game over text is teensy tiny. Try again, just says try. 
  • Hmm, I selected forest twice but it says I'm industry-heavy!
  • I really like how the music speeds up to reflect your choices!
  • The procedurally generated levels is very ambitious!
  • Seems no matter what I pick, I end up with industry
  • I like how the background got more grim as there was more industry, nice use of the game world to illustrate the consequences of our choices

Great effort, especially considering how little time we had! I can't believe you were able to do procedural generation in the time frame!

Developer(+1)

[ Seems no matter what I pick, I end up with industry, I selected forest twice but it says I'm industry-heavy!, The end of level choice between forest and industry happened when I was in midair, so I fell to my death after deciding ]. These are key points you mentioned I will definitely improve on this as I was focusing on these aspects more I feel ashamed to not deliver it properly as developer but will improve on next update.