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BiOS (Alpha)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #2 | 3.608 | 3.857 |
| Aesthetics | #4 | 4.276 | 4.571 |
| Overall | #7 | 3.742 | 4.000 |
| Theme | #15 | 2.539 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Oh. Oh no. I'm going to get hooked on this for a week before hitting a wall, just like with Spacechem, aren't I?
Naturally, as the inspiration for this game demands!
Truthfully, I think a balance pass is needed after the jam, the later ones in particular are a bit too brutal for the difficulty level I had intended. Alas, time was running out and it's easier to design hard puzzles rather than balanced ones - don't be discouraged if you do hit that wall!
I figured once the jam ended I would be sick of tabbing between documentation pdfs and my IDE. Your chill tunes and comfy UI have redeemed the experience of low-level programming for me. Love this, thanks for making it
Thank you for the high praise, I'm delighted to hear you enjoyed it!
This is gonna take me a while to figure out, but you did a good job pacing the learning process and making it rewarding when the system reacts the way you expect. I’ll chew on this some more and leave some more feedback when I’ve made some more progress. I also love the style you picked for your UI. Very good for your first Jam game!
Thank you very much for the kind words! :) I hope you backed up your scripts between attempts, sadly I didn't have the time to make it save to file...
Gave me a little bit of a headache to read through the instructions and figure out why certain things weren't working they way I wanted at first, but I eventually got through it and started to have fun. If the manual had an example or two of how to process some if-then tests (or was more clear, maybe I missed it), it would've sped up the curve for me. Neat concept!
That's quite a good idea - perhaps add a handwritten page of some helpful tricks and example snippets to the back of the docs. I spent a while wondering how much of the puzzle should be in the game and how much of a meta-puzzle there should be in the documentation, i.e. how you need to use JPPD ION to perform an unconditional jump, or how you can use USER UGU to implement switch statements based on the ION value.
Thanks for trying it, I'm glad it wasn't just pure pain!
Too bad this is download only. I would have been interested in giving it a try if it had been HTML. It doesn't seem like it's the sort of game requires Anything that you can't do from HTML
Ah that's a shame, this is my first jam and I haven't really used itch so I wasn't really aware of the HTML distribution method. I can look at uploading a version after the jam if you're still curious about it.
FWIW, a good chunk of the game is in reading the documentation. It's sort of a "RTFM the game" game, so there was always going to be some form of download required - but I get why downloading random exes isn't appealing!