watch this space, new game system and setting on its way.
Tales We Tell is a collaborative storytelling game for a group of players and one GM. It is a game about people in extraordinary circumstances, the weight of the choices they make, and what it costs to carry what they find there.
The rules are light by design. They are reached for at moments of real tension and set aside when the story moves naturally on its own. The dice come out when the outcome is uncertain and both outcomes have somewhere interesting to go. The rest of the time, the story moves without them.
Every setting in this line carries its own world and its own charts for building characters who belong there. The rules in this document apply across all settings.
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Tales We Tell is a collaborative storytelling game for a group of players and one GM. It is a game about people in extraordinary circumstances, the weight of the choices they make, and what it costs to carry what they find there.